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Light engine and method of simulating a flame

DC
  • US 10,480,734 B2
  • Filed: 02/12/2019
  • Issued: 11/19/2019
  • Est. Priority Date: 05/05/2015
  • Status: Active Grant
First Claim
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1. A lighting device, comprising:

  • a translucent outer shroud;

    at least one carrier inside the translucent outer shroud;

    the at least one carrier having upper and lower ends and a single longitudinal axis;

    a lower region of the at least one carrier being relatively near the lower end;

    an upper region of the at least one carrier being relatively distant the lower end;

    a mid region of the at least one carrier being between the lower region and the upper region;

    a plurality of LEDs coupled to the at least one carrier such that lower LEDs are in the lower region, mid LEDs are in the mid region, and upper LEDs are in the upper region;

    the lower LEDs, the mid LEDs, and the upper LEDs collectively defining the plurality of LEDs;

    at least two of the lower LEDs being spaced perpendicularly to the longitudinal axis at distances different from one another;

    at least two of the mid LEDs being spaced perpendicularly to the longitudinal axis at distances different from one another;

    at least two of the upper LEDs being spaced perpendicularly to the longitudinal axis at distances different from one another;

    at least one of the lower LEDs and at least one of the mid LEDs being spaced perpendicularly to the longitudinal axis at the same distance as one another;

    at least one of the lower LEDs and at least one of the upper LEDs being spaced perpendicularly to the longitudinal axis at the same distance as one another;

    at least one of the mid LEDs and at least one of the upper LEDs being spaced perpendicularly to the longitudinal axis at the same distance as one another; and

    a controller in communication with the plurality of LEDs;

    wherein, to simulate a flame, the controller;

    actuates at least some of the lower LEDs to simulate combustion at a bottom of a flame;

    actuates at least some of the mid LEDs to simulate a rise in flame height; and

    actuates at least some of the upper LEDs to simulate a flickering flame tip.

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