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Robust attribute transfer for character animation

  • US 10,489,956 B2
  • Filed: 07/21/2016
  • Issued: 11/26/2019
  • Est. Priority Date: 07/27/2015
  • Status: Active Grant
First Claim
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1. A method for transferring attributes from a source animated character to a target character, comprising:

  • identifying a first set of markers on a source mesh representation of the source animated character;

    identifying a second set of markers on a target mesh representation of the target character;

    determining a first joint-vertices relationship between a portion of the first set of markers and a first location of a first joint included in a first joint hierarchy associated with the source animated character;

    generating a geometric correspondence between the first set of markers and the second set of markers, wherein the geometric correspondence is independent of differences in geometry between the source animated character and the target character; and

    transferring, based on both the geometric correspondence and the first joint-vertices relationship, the first location of the first joint from the source animated character to the target character.

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