System and method for optimizing virtual games
First Claim
1. A computer-implemented method for awarding virtual game items to a plurality of virtual players in a multi-player video game, said method being implemented in a computer having a processor and a random access memory, wherein said processor is in data communication with a display and with a storage unit, the method comprising:
- generating a graphical user interface through which a user may input a plurality of parameters governing an execution of the multi-player video game, wherein the plurality of parameters includes a number of the plurality of virtual players and a type of one or more of the plurality of virtual players;
forming a pool of virtual game items in the computer, wherein the virtual game items comprise at least one of weapons, tools, cosmetic consumables, calling cards, emblems, or gear and wherein each of said virtual game items belongs to a category;
executing the multi-player video game with the plurality of virtual players based on the plurality of parameters and using the virtual game items;
establishing, in the computer, a lower boundary condition and an upper boundary condition for each category of said virtual game items;
for each of said plurality of virtual players and during the multi-player video game session, randomly selecting a value between said lower boundary condition and upper boundary condition for a given category of said virtual game items and associating said value to said category of said virtual game items;
for each of said plurality of virtual players and during the multi-player video game session, modifying each of the selected values associated with each category of said virtual game items to yield, for each category, a modified value associated with each category of said virtual game items;
for each of said plurality of virtual players and during the multi-player video game session, determining, for each category, if the modified value meets the lower boundary condition or the upper boundary condition;
for each of said plurality of virtual players and during the multi-player video game session, if the modified value meets the lower boundary condition or the upper boundary condition for one category, awarding a virtual game item from said one category; and
for each of said plurality of virtual players and during the multi-player video game session, if, for any of the categories, none of the modified values meet the lower boundary condition or upper boundary condition, allocating an alternative award.
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Abstract
The present specification describes an assistive tool that facilitates the design of video games to achieve a true randomized, non-biased and neutral gaming environment that is bounded so that extremes of disincentives and excess incentives are avoided. In one embodiment, the tool allows for simulation of game environment and generates variables that enable reward acquisition by players. In one embodiment, the tool allows the game systems to be defined in such a way that an agent, such as an artificial player implemented by a computer program, can interact with the game environment. In one embodiment, the present tool uses generative models driven by data from previous versions of a game to define the behavior of such agents in simulated games.
558 Citations
14 Claims
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1. A computer-implemented method for awarding virtual game items to a plurality of virtual players in a multi-player video game, said method being implemented in a computer having a processor and a random access memory, wherein said processor is in data communication with a display and with a storage unit, the method comprising:
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generating a graphical user interface through which a user may input a plurality of parameters governing an execution of the multi-player video game, wherein the plurality of parameters includes a number of the plurality of virtual players and a type of one or more of the plurality of virtual players; forming a pool of virtual game items in the computer, wherein the virtual game items comprise at least one of weapons, tools, cosmetic consumables, calling cards, emblems, or gear and wherein each of said virtual game items belongs to a category; executing the multi-player video game with the plurality of virtual players based on the plurality of parameters and using the virtual game items; establishing, in the computer, a lower boundary condition and an upper boundary condition for each category of said virtual game items; for each of said plurality of virtual players and during the multi-player video game session, randomly selecting a value between said lower boundary condition and upper boundary condition for a given category of said virtual game items and associating said value to said category of said virtual game items; for each of said plurality of virtual players and during the multi-player video game session, modifying each of the selected values associated with each category of said virtual game items to yield, for each category, a modified value associated with each category of said virtual game items; for each of said plurality of virtual players and during the multi-player video game session, determining, for each category, if the modified value meets the lower boundary condition or the upper boundary condition; for each of said plurality of virtual players and during the multi-player video game session, if the modified value meets the lower boundary condition or the upper boundary condition for one category, awarding a virtual game item from said one category; and for each of said plurality of virtual players and during the multi-player video game session, if, for any of the categories, none of the modified values meet the lower boundary condition or upper boundary condition, allocating an alternative award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification