Apparatus for adapting virtual gaming with real world information
First Claim
1. A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:
- mapping boundary and topographical information of a physical location to a virtual gaming space of a virtual game application;
generating a virtual structure corresponding to the virtual gaming space;
capturing first position and orientation information for a first player device at the physical location;
mapping the first position and orientation information for the first player device to the virtual gaming space;
generating a first virtual player associated with the first player device by way of adapting at least one captured image of a first player associated with the first player device;
transmitting, to the first player device, information representative of the virtual structure and of the first virtual player, wherein the first player device presents the first virtual player in the virtual structure;
receiving an input stimulation associated with the first player device;
replacing the input stimulation with a substitute stimulation generated via a single input macro associated with an accessory management profile; and
transmitting the substitute stimulation to the virtual game application.
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Abstract
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
68 Citations
20 Claims
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1. A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:
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mapping boundary and topographical information of a physical location to a virtual gaming space of a virtual game application; generating a virtual structure corresponding to the virtual gaming space; capturing first position and orientation information for a first player device at the physical location; mapping the first position and orientation information for the first player device to the virtual gaming space; generating a first virtual player associated with the first player device by way of adapting at least one captured image of a first player associated with the first player device; transmitting, to the first player device, information representative of the virtual structure and of the first virtual player, wherein the first player device presents the first virtual player in the virtual structure; receiving an input stimulation associated with the first player device; replacing the input stimulation with a substitute stimulation generated via a single input macro associated with an accessory management profile; and transmitting the substitute stimulation to the virtual game application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A device, comprising:
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a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising; mapping boundary and topographical information of a physical location to a virtual gaming space of a virtual game application; generating a virtual structure corresponding to the virtual gaming space; capturing first position and orientation information for a first player device at the physical location; mapping the first position and orientation information for the first player device to the virtual gaming space; transmitting, to the first player device, information representative of the virtual structure and of a first virtual player, wherein the first player device presents the first virtual player in the virtual structure; receiving an input stimulation associated with the first player device; replacing the input stimulation with a substitute stimulation generated via a single input macro associated with an accessory management profile; and transmitting the substitute stimulation to the virtual game application. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A method, comprising:
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mapping, by a processing system including a processor, boundary and topographical information of a physical location to a virtual gaming space of a virtual game application; capturing, by the processing system, first position and orientation information for a first player device at the physical location; mapping, by the processing system, the first position and orientation information for the first player device to the virtual gaming space; transmitting, by the processing system to the first player device, information representative of a virtual structure and of a first virtual player, wherein the first player device presents the first virtual player in the virtual structure; receiving, by the processing system, an input stimulation associated with the first player device; replacing, by the processing system, the input stimulation with a substitute stimulation generated via a single input macro associated with an accessory management profile; and transmitting, by the processing system, the substitute stimulation to the virtual game application. - View Dependent Claims (20)
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Specification