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Network based control of electronic devices for gaming

  • US 10,515,511 B2
  • Filed: 11/02/2015
  • Issued: 12/24/2019
  • Est. Priority Date: 02/25/2004
  • Status: Active Grant
First Claim
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1. An apparatus for use in an electronic gaming system that supports multiple users, the apparatus comprising:

  • at least one sensor for detecting location;

    a display for displaying graphical information to a user of the apparatus;

    at least one processor electronically coupled to the at least one sensor and the display;

    a memory electronically coupled to the at least processor and having software instructions stored thereon that when executed by the at least one processor direct the at least one processor to;

    responsive at least in part to an action by a user of the apparatus, communicate via a communications network to a server a request to initiate a gaming session, wherein the gaming session enables the user to play one or more of a plurality of game activities;

    in connection with initiating the gaming session, obtain location data from the sensor and communicate the location data obtained from the sensor to the server via the communications network, wherein the server uses the location data obtained from the sensor to determine whether the apparatus is located within a predefined area from which gaming is permitted or is located in a predefined area from which gaming is not permitted;

    when the server determines that the apparatus is located within the predefined area from which gaming is not permitted, configure the apparatus such that the user is not able to select the game activities for play via the apparatus; and

    when the server determines that the apparatus is located within the predefined area from gaming is permitted, configure the apparatus to present to the user a gaming environment that enables the user to select from game activities for play, wherein to configure the apparatus to present the gaming environment includes to;

    determine whether there is a stored indication of a last one of the game activities accessed by the user during a prior gaming session;

    when there is no stored indication, present via the display the gaming environment to the user;

    when there is a stored indication, modify the gaming environment to indicate the last one of the game activities accessed by the user; and

    present via the display the modified gaming environment to the user.

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