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Interactive system and method

  • US 10,549,197 B1
  • Filed: 10/05/2018
  • Issued: 02/04/2020
  • Est. Priority Date: 06/24/2010
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving at least one stream of live action video images of a game;

    processing the at least one stream of live action video images to define a plurality of respective physical models of a plurality of respective objects in the video, representing, for each respective modelled object, at least a surface configuration, a mass, and a motion of the respective object, the plurality of respective physical models together describing dynamic interactions between the plurality of respective objects over time, said processing comprising hidden surface extrapolation, wherein said processing applies physical laws;

    determining a motion-dependent outcome probability statistic for at least one of the plurality of respective objects;

    determining game logic of the game dependent on at least the motion-dependent outcome;

    receiving a user input representing a change in a dynamic state of at least one respective object, the received user input altering a predicted path of the at least one respective object extrapolated from the live action video images, changing at least one predicted interaction comprising physical contact between at least two respective objects in the game according to the laws of physics applied to the changed dynamic state; and

    generating a synthetic stream of action video images, dependent on the received at least one stream of live action video images of the game, the plurality of respective physical models, the game logic, the determined probability statistic, the received user input, and the physical laws.

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