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Gaming system and method providing an additional award opportunity triggerable based on the initially dealt cards of a play of a card game

  • US 10,553,079 B2
  • Filed: 08/30/2016
  • Issued: 02/04/2020
  • Est. Priority Date: 09/01/2015
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • an acceptor;

    at least one processor;

    at least one display device;

    at least one input device; and

    at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;

    establish a credit balance responsive to receipt, via the acceptor, of a physical item associated with a monetary value;

    for a play of a card game;

    responsive to receipt of a wager input, via the at least one input device, place a wager on the play of the card game;

    cause the credit balance to decrease based on the placed wager; and

    randomly determine an initial hand of a plurality of cards from a set of cards and display the initial hand;

    determine whether the initial hand satisfies one of a plurality of different additional award opportunity conditions, each additional award opportunity condition associated with an additional award opportunity, wherein a probability of the initial hand satisfying a first additional award opportunity condition is greater than a probability of the initial hand satisfying a second additional award opportunity condition, wherein the first additional award opportunity condition is associated with a first additional award opportunity that has a first average expected payback percentage and the second additional award opportunity condition is associated with a second additional award opportunity that has a second average expected payback percentage that is greater than the first average expected payback percentage, and wherein the first additional award opportunity has a first volatility and the second additional award opportunity has a second volatility that is greater than the first volatility;

    after determining that the initial hand satisfies one of the plurality of different additional award opportunity conditions, initiate the associated additional award opportunity, randomly determine and display, via the at least one display device, an outcome of the associated additional award opportunity, and determine and provide any bonus award associated with the outcome of the associated additional award opportunity, wherein the determined bonus award is selected from a plurality of different bonus awards and the determined bonus award is independent of the cards of the initial hand;

    cause the credit balance to increase based on any determined bonus award;

    finalize the initial hand responsive to at least one player input;

    determine, display, via the at least one display device, and provide any primary award associated with that finalized hand, wherein the determined bonus award is also independent of any primary award, the determination of any primary award, and the cards of the finalized hand; and

    cause the credit balance to increase based on any determined primary award.

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