Method of and system for conducting multiple contest of skill with a single performance
First Claim
1. A method of participating in a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
- joining the closed group of participants, wherein the closed group of participants is based on personal contacts including the contacts on a mobile device or on a social networking site;
downloading a game including a computer-generated gameplay;
executing the game specific to the closed group of participants, wherein the computer-generated gameplay provides a same sequence of events for each participant, wherein each participant is permitted to play the game at any time during a specified time period, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element;
synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant;
providing a score for each participant based on the participant'"'"'s performance during the participant'"'"'s play of the game;
sending the score for a participant to a database upon completion of the participant'"'"'s game; and
receiving the scores of all of the participants upon detection of completion of the game of the last participant to finish the game.
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0 Petitions
Accused Products
Abstract
A method of conducting multiple competitions of skill for a single performance is described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
488 Citations
48 Claims
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1. A method of participating in a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
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joining the closed group of participants, wherein the closed group of participants is based on personal contacts including the contacts on a mobile device or on a social networking site; downloading a game including a computer-generated gameplay; executing the game specific to the closed group of participants, wherein the computer-generated gameplay provides a same sequence of events for each participant, wherein each participant is permitted to play the game at any time during a specified time period, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; providing a score for each participant based on the participant'"'"'s performance during the participant'"'"'s play of the game; sending the score for a participant to a database upon completion of the participant'"'"'s game; and receiving the scores of all of the participants upon detection of completion of the game of the last participant to finish the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of providing a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
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generating the closed group of participants by selecting participants from a list of participants, wherein the list of participants is based on personal contacts including the contacts on a mobile device or on a social networking site; inviting the personal contacts of a user to join the closed group of participants; generating a game application including a computer-generated gameplay specific to the closed group of participants, wherein the computer-generated gameplay provides a same sequence of events and a response time window for each participant, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element presented at an identical relative time within the game; initiating the competition including notifying participants of the closed group to download a game application for the competition; executing the game application, wherein each participant is permitted to play the game at any time during a specified time period; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; detecting completion of the game of the last participant to finish the game; providing a score and ranking for each participant based on the participant'"'"'s performance during execution of the game application; and sending the score for a participant to a database upon completion of the participant'"'"'s game, sending the score from the database to all participants, and sending the scores and the rankings of all of the participants to the participants upon detection of completion of the game of the last participant to finish the game. - View Dependent Claims (18, 19, 20, 21, 22)
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23. A device comprising:
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a memory for storing an application, the application configured for; joining a closed group of participants by selecting participants from a list of participants, wherein the list of participants is based on personal contacts including the contacts on a mobile device or on a social networking site; downloading a game including a computer-generated gameplay; coupling to the social networking site to participate in the game; inviting the personal contacts of a user of the social networking site to join the closed group of participants; executing the game, wherein each participant is permitted to play the game at any time during a specified time period, wherein the computer-generated gameplay is the same for each participant, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; receiving a score and ranking for each participant based on the participant'"'"'s performance during the game; sending the score for a participant to a database upon completion of the participant'"'"'s game; and
receiving the scores and the rankings of all of the participants to the participants upon detection of completion of the game of the last participant to finish the game; anda processor for processing the application. - View Dependent Claims (24)
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25. A method of participating in a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
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generating the closed group of participants, wherein the closed group of participants is based on contacts loaded into the memory of the device; downloading a game including a computer-generated gameplay; inviting the contacts of a user to join the closed group of participants; executing the game specific to the closed group of participants, wherein the computer-generated gameplay provides a same sequence of events for each participant, wherein each participant is permitted to play the game at any time during a specified time period, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; detecting completion of the game of the last participant to finish the game; providing a score for each participant based on the participant'"'"'s performance during the game; sending the score for a participant to a database upon completion of the participant'"'"'s game; and receiving the scores of all of the participants upon detection of completion of the game of the last participant to finish the game. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A method of providing a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
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generating the closed group of participants by selecting participants from a list of participants, wherein the list of participants is based on contacts loaded into the memory of the device; inviting the contacts of a user to join the closed group of participants; generating a game application including a computer-generated gameplay specific to the closed group of participants, wherein the computer-generated gameplay provides a same sequence of events for each participant, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; executing the game application, wherein each participant is permitted to play the game at any time during a specified time period; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; detecting completion of the game of the last participant to finish the game; providing a score and ranking for each participant based on the participant'"'"'s performance during execution of the game application; and sending the score for a participant to a database upon completion of the last participant'"'"'s game, sending the score from the database to all participants, and sending the scores and the rankings of all of the participants to the participants upon detection of completion of the game of the last participant to finish the game. - View Dependent Claims (40, 41, 42, 43, 44)
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45. A device comprising:
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a memory for storing an application, the application configured for; generating a closed group of participants by selecting participants from a list of participants, wherein the list of participants is based on contacts loaded into the memory; downloading a game including a computer-generated gameplay; inviting the contacts of a user to join the closed group of participants; executing the game, wherein each participant is permitted to play the game at any time during a specified time period, wherein the computer-generated gameplay is the same for each participant, wherein a game server adjusts data files for the game to affect the computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; detecting completion of the game of the last participant to finish the game; providing a score and ranking for each participant based on the participant'"'"'s performance during the game; sending the score for a participant to a database upon completion of the participant'"'"'s game; and
receiving the scores and the rankings of all of the participants to the participants upon detection of completion of the game of the last participant to finish the game; andreusing the closed group of participants for a second competition of the game; and a processor for processing the application. - View Dependent Claims (46)
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47. A method of participating in a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
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joining the closed group of participants, wherein the closed group of participants is based on personal contacts including the contacts on a mobile device or on a social networking site; inviting the personal contacts of a user to join the closed group of participants; executing the game specific to the closed group of participants, wherein the computer-generated gameplay provides a same sequence of events for each participant; synchronizing the game with content by detecting the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; detecting completion of the game of the last participant to finish the game; providing a score for each participant based on the participant'"'"'s performance during the game; sending the score for a participant to a remote device upon completion of the participant'"'"'s game; and receiving the scores of all of the participants to the participants upon detection of completion of the game of the last participant to finish the game. - View Dependent Claims (48)
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Specification