Interactive gaming toy
First Claim
1. A gaming toy for playing a computer-animated game on a compatible gaming platform, said gaming toy comprising:
- a toy body corresponding to a character or object in said computer-animated game, said toy body having an internal cavity configured to house one or more electrical components and associated circuitry;
a microprocessor and associated non-volatile memory disposed within said internal cavity, said non-volatile memory storing;
(1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and(2) a second selection of information that identifies certain powers or abilities of said corresponding character or object in said computer-animated game;
a motion sensing element that generates first sensor state data responsive to one or more sensed motions of said toy body;
a touch sensing element that generates second sensor state data responsive to sensed touching of a user'"'"'s finger thereon; and
a radio frequency (RF) transceiver configured to wirelessly communicate said first and second selections of information and said first and second sensor state data to said compatible gaming platform.
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Accused Products
Abstract
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
1389 Citations
20 Claims
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1. A gaming toy for playing a computer-animated game on a compatible gaming platform, said gaming toy comprising:
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a toy body corresponding to a character or object in said computer-animated game, said toy body having an internal cavity configured to house one or more electrical components and associated circuitry; a microprocessor and associated non-volatile memory disposed within said internal cavity, said non-volatile memory storing; (1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and (2) a second selection of information that identifies certain powers or abilities of said corresponding character or object in said computer-animated game; a motion sensing element that generates first sensor state data responsive to one or more sensed motions of said toy body; a touch sensing element that generates second sensor state data responsive to sensed touching of a user'"'"'s finger thereon; and a radio frequency (RF) transceiver configured to wirelessly communicate said first and second selections of information and said first and second sensor state data to said compatible gaming platform. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming toy for playing a computer-animated game on a compatible gaming platform, said gaming toy comprising:
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a toy body corresponding to a character or object in said computer-animated game, said toy body having an internal cavity configured to house one or more electrical components and associated circuitry; a microprocessor and associated non-volatile memory disposed within said internal cavity, said non-volatile memory storing; (1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and (2) a second selection of information that identifies or describes certain powers or abilities of said corresponding character or object in said computer-animated game; a first motion sensing element that generates first sensor state data responsive to one or more first sensed motions of said toy body; a second motion sensing element that generates second sensor state data responsive to one or more second sensed motions of said toy body; a radio frequency (RF) transceiver configured to wirelessly communicate said first and second selections of information and said first and second sensor state data to said compatible gaming platform; and an effects generator configured to produce one or more light, vibration or sound effects based on information received by said RF transceiver from said compatible gaming platform. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A gaming toy for playing a computer-animated game on a compatible gaming platform, said gaming toy comprising:
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a toy body corresponding to a character or object in said computer-animated game; a microprocessor; non-volatile memory storing; (1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and (2) a second selection of information that identifies or describes certain powers or abilities of said corresponding character or object in said computer-animated game; a motion sensing element that generates first sensor state data responsive to one or more sensed motions of said toy body; a touch sensing element that generates second sensor state data responsive to sensed touching of a user'"'"'s finger thereon; a radio frequency (RF) transceiver configured to wirelessly communicate said first and second selections of information and said first and second sensor state data to said compatible gaming platform; and an effects generator configured to produce one or more light, vibration or sound effects based on information received by said RF transceiver from said compatible gaming platform. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification