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Method and system for generating virtual rooms

  • US 10,591,286 B2
  • Filed: 05/08/2015
  • Issued: 03/17/2020
  • Est. Priority Date: 07/12/2013
  • Status: Active Grant
First Claim
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1. A method for generating a virtual room, comprising:

  • identifying a user specification of confines of a virtual object;

    identifying a virtual room or virtual space in the virtual room from a plurality of virtual rooms or virtual spaces in the plurality of virtual rooms to be displayed to a user, the virtual room or virtual space including a virtual tool and the virtual object on which the virtual tool is used, wherein a virtual or augmented reality system displays the virtual tool and virtual object to a user wearing the virtual or augmented reality system, and the user performs one or more actions on the virtual object by manipulating the virtual tool;

    obtaining a first set of map points, which is associated with the virtual room or virtual space, from one or more images or keyframes captured with a virtual or augmented reality display system, the first set of map points comprising a plurality of map points within a first physical room or space having physical confines at a location of the user;

    determining and storing one or more map points of the first set of map points as one or more fiducial points in a non-transitory computer readable medium, wherein a fiducial point is a point in the first physical room or space at the location of the user and is characterized by and used for consistent extraction by a plurality of different hardware devices for performing machine recognition of one or more real-world objects and one or more respective object types of the one or more real-world objects in the first location;

    tethering the virtual room or virtual space in the virtual room to the first set of map points; and

    displaying the virtual object and the virtual tool in the virtual room or virtual space to the user in or on the first physical room or space at least by rendering the virtual object such that the confines of the virtual object extend beyond the physical confines of the first physical room or space and further at least by projecting light beams to at least one eye of the user with a projector of a virtual or augmented reality display system.

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