Wristwatch based interface for augmented reality eyewear
First Claim
1. A method for combining a display of an augmented reality eyewear device with a display of a smartwatch comprising:
- establishing a wireless connection between an augmented reality eyewear device and a smartwatch;
running a first application on the augmented reality eyewear device and a second application on the smartwatch;
determining on the augmented reality eyewear device the position and orientation of the smartwatch;
rendering a graphical user interface of the second application on the smartwatch;
sending rendering data from the smartwatch to the augmented reality eyewear device;
processing the rendering data on the augmented reality eyewear device;
wherein the rendering data includes information regarding the rendering of the graphical user interface of the second application;
rendering a graphical user interface of the first application on the augmented reality eyewear device;
wherein the rendering of the graphical user interface of the second application is subtracted from the rendering of the graphical user interface of the first application;
displaying the graphical user interface of the second application on the smartwatch;
displaying the graphical user interface of the first application on the augmented reality eyewear device;
wherein at least a portion of the graphical user interface of the second application is displayed within the perimeter of the graphical user interface of the first application;
wherein the graphical user interface of the first application includes an empty area; and
wherein the empty area is of a position, a shape, and a size such that the graphical user interface of the second application appears to be substantially continuous with the graphical user interface of the first application.
1 Assignment
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Accused Products
Abstract
Augmented reality eyewear devices allow users to experience a version of our “real” physical world augmented with virtual objects. Augmented reality eyewear may present a user with a graphical user interface that appears to be in the airspace directly in front of the user thereby encouraging the user to interact with virtual objects in socially undesirable ways, such as by making sweeping hand gestures in the airspace in front of the user. Anchoring various input mechanisms or the graphical user interface of an augmented reality eyewear application to a wristwatch may allow a user to interact with an augmented reality eyewear device in a more socially acceptable manner. Combining the displays of a smartwatch and an augmented reality eyewear device into a single graphical user interface may provide enhanced display function and more responsive gestural input.
21 Citations
14 Claims
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1. A method for combining a display of an augmented reality eyewear device with a display of a smartwatch comprising:
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establishing a wireless connection between an augmented reality eyewear device and a smartwatch; running a first application on the augmented reality eyewear device and a second application on the smartwatch; determining on the augmented reality eyewear device the position and orientation of the smartwatch; rendering a graphical user interface of the second application on the smartwatch; sending rendering data from the smartwatch to the augmented reality eyewear device; processing the rendering data on the augmented reality eyewear device; wherein the rendering data includes information regarding the rendering of the graphical user interface of the second application; rendering a graphical user interface of the first application on the augmented reality eyewear device; wherein the rendering of the graphical user interface of the second application is subtracted from the rendering of the graphical user interface of the first application; displaying the graphical user interface of the second application on the smartwatch; displaying the graphical user interface of the first application on the augmented reality eyewear device; wherein at least a portion of the graphical user interface of the second application is displayed within the perimeter of the graphical user interface of the first application; wherein the graphical user interface of the first application includes an empty area; and wherein the empty area is of a position, a shape, and a size such that the graphical user interface of the second application appears to be substantially continuous with the graphical user interface of the first application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for combining a display of an augmented reality eyewear device with a display of a smartwatch comprising:
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running an application on a smartwatch; determining on the smartwatch the position and orientation of the augmented reality eyewear device; generating on the smartwatch a first rendering and a second rendering of a graphical user interface of the application; wherein the first rendering comprises a perimeter, an interior, and an empty space within the interior; wherein the second rendering comprises a perimeter and an interior;
wherein the perimeter of the first rendering is larger than the perimeter of the second rendering, at least some portion of the second rendering appears within the perimeter of the first rendering, and the size and shape of the empty space within the interior of the first rendering is substantially the same as the size and shape of the portion of the second rendering that appears within the perimeter of the first rendering;sending the second rendering to the augmented reality eyewear device;
displaying the second rendering on the smartwatch and the first rendering on the augmented reality eyewear device;wherein the displays of the augmented reality eyewear device and the smartwatch appear to be a single, substantially continuous, graphical user interface. - View Dependent Claims (11, 12, 13, 14)
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Specification