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Modifying avatar behavior based on user action or mood

  • US 10,616,367 B2
  • Filed: 01/26/2016
  • Issued: 04/07/2020
  • Est. Priority Date: 03/03/2003
  • Status: Active Grant
First Claim
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1. A computer-implemented method for modifying an avatar associated with an identity of a user of a communications application, the method comprising:

  • receiving a first user customization associating a particular user mood with a first animation trigger for a first avatar;

    generating an association between the first user customization and the first user of the communications application;

    generating, based on an out-of-band communications indicator comprising information about a physical state of the first user, an inferred mood of the first user of the communications application;

    based on determining that the inferred mood is the particular user mood, modifying the first avatar based on the first animation trigger to convey the inferred mood of the first user of the communications application;

    causing the modified avatar to be sent to a first recipient in the communications application;

    identifying, based on a second user customization associated with a second user, a second animation trigger for a second avatar of the second user, wherein;

    the second animation trigger is associated with an identified mood of the second user by the second user customization;

    the second animation trigger is the same as the first animation trigger; and

    the identified mood of the second user is different from the particular mood of the first user; and

    causing the second avatar to convey the identified mood of the second user to a second recipient in the communications application.

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