Sport training on augmented/virtual reality devices by measuring hand-eye coordination-based measurements
First Claim
1. A processor-implemented method for sport training on an augmented reality device or a virtual reality device, the method comprising:
- capturing, by a processor, a plurality of user movement data using one or more sensors while a user engages in a simulation of a physical activity using the augmented reality device or the virtual reality device, wherein the plurality of captured user movement data comprises user hand position data, user eye gaze tracking data, user head position data, user arm position data, user leg position data, and user hip position data;
measuring a user body and eye gaze position based on the plurality of captured user movement data;
calculating a body position difference by comparing the measured user body and eye gaze position with a preconfigured body position sequence, wherein the calculated body position difference comprises a numerical value for each portion of the user body that varies from the preconfigured body position sequence;
determining a body position quality threshold is not satisfied based on the calculated body position difference;
generating an instruction based on the compared calculated body position difference, wherein the generated instruction informs the user that the plurality of captured user movement data differs from the preconfigured body position sequence and an aggregate value of the difference between different body positions; and
displaying the generated instruction as a real-time written message on a display screen of the augmented reality device or the virtual reality device.
1 Assignment
0 Petitions
Accused Products
Abstract
A method, computer system, and computer program product for sport training on an augmented reality device or a virtual reality device is provided. The embodiment may include capturing a plurality of user movement data using one or more sensors. The embodiment may also include measuring a user body and eye gaze position based on the plurality of captured user movement data. The embodiment may further include calculating a body position difference by comparing the measured user body and eye gaze position with an expert-specified body position sequence. The embodiment may also include determining a body position quality threshold is not satisfied based on the calculated body position difference. The embodiment may further include generating an instruction based on the compared calculated body position difference.
19 Citations
20 Claims
-
1. A processor-implemented method for sport training on an augmented reality device or a virtual reality device, the method comprising:
-
capturing, by a processor, a plurality of user movement data using one or more sensors while a user engages in a simulation of a physical activity using the augmented reality device or the virtual reality device, wherein the plurality of captured user movement data comprises user hand position data, user eye gaze tracking data, user head position data, user arm position data, user leg position data, and user hip position data; measuring a user body and eye gaze position based on the plurality of captured user movement data; calculating a body position difference by comparing the measured user body and eye gaze position with a preconfigured body position sequence, wherein the calculated body position difference comprises a numerical value for each portion of the user body that varies from the preconfigured body position sequence; determining a body position quality threshold is not satisfied based on the calculated body position difference; generating an instruction based on the compared calculated body position difference, wherein the generated instruction informs the user that the plurality of captured user movement data differs from the preconfigured body position sequence and an aggregate value of the difference between different body positions; and displaying the generated instruction as a real-time written message on a display screen of the augmented reality device or the virtual reality device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A computer system for sport training on an augmented reality device or a virtual reality device, the computer system comprising:
-
one or more processors, one or more computer-readable memories, one or more computer-readable tangible storage media, and program instructions stored on at least one of the one or more tangible storage media for execution by at least one of the one or more processors via at least one of the one or more memories, wherein the computer system is capable of performing a method comprising; capturing a plurality of user movement data using one or more sensors while a user engages in a simulation of a physical activity using the augmented reality device or the virtual reality device, wherein the plurality of captured user movement data comprises user hand position data, user eye gaze tracking data, user head position data, user arm position data, user leg position data, and user hip position data; measuring a user body and eye gaze position based on the plurality of captured user movement data; calculating a body position difference by comparing the measured user body and eye gaze position with a preconfigured body position sequence, wherein the calculated body position difference comprises a numerical value for each portion of the user body that varies from the preconfigured body position sequence; determining a body position quality threshold is not satisfied based on the calculated body position difference; generating an instruction based on the compared calculated body position difference, wherein the generated instruction informs the user that the plurality of captured user movement data differs from the preconfigured body position sequence and an aggregate value of the difference between different body positions; and displaying the generated instruction as a real-time written message on a display screen of the augmented reality device or the virtual reality device. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A computer program product for sport training on an augmented reality device or a virtual reality device, the computer program product comprising:
-
one or more non-transitory computer-readable tangible storage media and program instructions stored on at least one of the one or more non-transitory tangible storage media, the program instructions executable by a processor of a computer to perform a method, the method comprising; capturing a plurality of user movement data using one or more sensors while a user engages in a simulation of a physical activity using the augmented reality device or the virtual reality device, wherein the plurality of captured user movement data comprises user hand position data, user eye gaze tracking data, user head position data, user arm position data, user leg position data, and user hip position data; measuring a user body and eye gaze position based on the plurality of captured user movement data; calculating a body position difference by comparing the measured user body and eye gaze position with a preconfigured body position sequence, wherein the calculated body position difference comprises a numerical value for each portion of the user body that varies from the preconfigured body position sequence; determining a body position quality threshold is not satisfied based on the calculated body position difference; generating an instruction based on the compared calculated body position difference, wherein the generated instruction informs the user that the plurality of captured user movement data differs from the preconfigured body position sequence and an aggregate value of the difference between different body positions; and displaying the generated instruction as a real-time written message on a display screen of the augmented reality device or the virtual reality device. - View Dependent Claims (18, 19, 20)
-
Specification