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Sport training on augmented/virtual reality devices by measuring hand-eye coordination-based measurements

  • US 10,617,933 B2
  • Filed: 08/14/2017
  • Issued: 04/14/2020
  • Est. Priority Date: 08/14/2017
  • Status: Active Grant
First Claim
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1. A processor-implemented method for sport training on an augmented reality device or a virtual reality device, the method comprising:

  • capturing, by a processor, a plurality of user movement data using one or more sensors while a user engages in a simulation of a physical activity using the augmented reality device or the virtual reality device, wherein the plurality of captured user movement data comprises user hand position data, user eye gaze tracking data, user head position data, user arm position data, user leg position data, and user hip position data;

    measuring a user body and eye gaze position based on the plurality of captured user movement data;

    calculating a body position difference by comparing the measured user body and eye gaze position with a preconfigured body position sequence, wherein the calculated body position difference comprises a numerical value for each portion of the user body that varies from the preconfigured body position sequence;

    determining a body position quality threshold is not satisfied based on the calculated body position difference;

    generating an instruction based on the compared calculated body position difference, wherein the generated instruction informs the user that the plurality of captured user movement data differs from the preconfigured body position sequence and an aggregate value of the difference between different body positions; and

    displaying the generated instruction as a real-time written message on a display screen of the augmented reality device or the virtual reality device.

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