Ground plane adjustment in a virtual reality environment
First Claim
1. A method for rendering a virtual reality environment having a virtual ground plane on a head mounted display (HMD) device located in a physical space having a floor, comprising:
- rendering, to a user of the HMD device, one or more virtual images in a stream of frames in which the virtual images are rendered with respect to the virtual ground plane, the virtual ground plane having variable elevations in the virtual reality environment;
using a depth sensor to generate surface reconstruction data of the physical space;
determining a position of the user'"'"'s head within the physical space using the surface reconstruction data;
dynamically adjusting the virtual ground plane to align with the floor of the physical space on a frame-by-frame basis, or group of frames basis; and
during transitions between chunks of the virtual ground plane, subjecting the dynamic adjustment of the alignment of the virtual ground plane to smoothing on the frame-by-frame basis or group of frames basis,wherein the dynamic adjustment of the alignment of the virtual ground plane is performed according to the determined position of the user'"'"'s head within the physical space.
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Accused Products
Abstract
An HMD device is configured to vertically adjust the ground plane of a rendered virtual reality environment that has varying elevations to match the flat real world floor so that the device user can move around to navigate and explore the environment and always be properly located on the virtual ground and not be above it or underneath it. Rather than continuously adjust the virtual reality ground plane, which can introduce cognitive dissonance discomfort to the user, when the user is not engaged in some form of locomotion (e.g., walking), the HMD device establishes a threshold radius around the user within which virtual ground plane adjustment is not performed. The user can make movements within the threshold radius without the HMD device shifting the virtual terrain. When the user moves past the threshold radius, the device will perform an adjustment as needed to match the ground plane of the virtual reality environment to the real world floor.
171 Citations
18 Claims
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1. A method for rendering a virtual reality environment having a virtual ground plane on a head mounted display (HMD) device located in a physical space having a floor, comprising:
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rendering, to a user of the HMD device, one or more virtual images in a stream of frames in which the virtual images are rendered with respect to the virtual ground plane, the virtual ground plane having variable elevations in the virtual reality environment; using a depth sensor to generate surface reconstruction data of the physical space; determining a position of the user'"'"'s head within the physical space using the surface reconstruction data; dynamically adjusting the virtual ground plane to align with the floor of the physical space on a frame-by-frame basis, or group of frames basis; and during transitions between chunks of the virtual ground plane, subjecting the dynamic adjustment of the alignment of the virtual ground plane to smoothing on the frame-by-frame basis or group of frames basis, wherein the dynamic adjustment of the alignment of the virtual ground plane is performed according to the determined position of the user'"'"'s head within the physical space. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A head mounted display (HMD) device operable by a user in a physical environment having a real world floor, comprising:
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one or more processors; a display for rendering a virtual reality environment to the user, the virtual reality environment including a ground plane with different elevations at different locations within the virtual reality environment; and one or more memory devices storing computer-readable instructions which, when executed by the one or more processors, perform a method comprising the steps of; generating surface reconstruction data using a depth sensor or camera system, using the surface reconstruction data, determining a position of the user'"'"'s head within the physical environment, operating the HMD device to render the virtual reality environment on the display to align a ground plane of the virtual reality environment with the real world floor based on the determined height, wherein the alignment is performed dynamically based on a time-based metric, and subjecting the dynamic alignment of the virtual ground plane based on the time-based metric to smoothing, wherein the dynamic alignment is performed according to the determined position of the user'"'"'s head within the physical environment. - View Dependent Claims (9, 10, 11, 12, 13)
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14. One or more computer readable memory devices not consisting of propagating signals storing computer-executable instructions for rendering a virtual reality environment having variable virtual elevations on a head mounted display (HMD) device located in a physical space having a floor, the method comprising the steps of:
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using one or more sensors in the HMD device to dynamically generate and update a model of the physical space as the user traverses the virtual reality environment; determining a position of the user'"'"'s head within the physical space using the model; displaying a portion of the virtual reality environment in a display of the HMD device using a succession of video frames; and using the determined position, matching an elevation of a ground plane of the virtual reality environment with the floor of the physical space in one or more frames of video, wherein the matching is performed on a frame-by-frame basis or a group of frames basis according to the determined position of the user'"'"'s head within the physical space. - View Dependent Claims (15, 16, 17, 18)
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Specification