Transmitting sensor data created in a game environment to a set of processors outside the game environment based on predefined event determinations

  • US 10,653,964 B2
  • Filed: 03/22/2017
  • Issued: 05/19/2020
  • Est. Priority Date: 05/12/1999
  • Status: Expired due to Term
First Claim
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1. A system comprising a game server, local computers connected over a network, and gaming equipment, the gaming equipment comprising sensors and communications links configured to obtain movement and position information, said sensors being embedded contact sensors producing detectable variances representing the magnitude and duration of the contact forge applied on the contact sensors and the proximate location of such contact relative to the preferred location on the face of the gaming equipment, the communications links configured to transfer the movement and position interactive information over the network to hie game server.

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