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Method and apparatus for managing use of an accessory

  • US 10,661,167 B2
  • Filed: 10/16/2018
  • Issued: 05/26/2020
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A method comprising:

  • tracking, by a system comprising a processor, a frequency of usage of a first gaming action of a video game;

    identifying an over usage state responsive to detecting that the frequency of usage of the first gaming action has exceeded a threshold;

    selecting a second gaming action according to a user profile; and

    responsive identifying the over usage state, transmitting the second gaming action in place of the first gaming action.

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