Method and system for contesting and determining the victor of a combat sport
First Claim
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1. A data collection and display system for use in a combat sport comprising:
- i. A trunk protector for a combat sport participant, said trunk protector comprising;
a. Protective padding,b. At least one impact and/or energy sensor,c. At least one microprocessor integral with said protective padding, for collecting and analyzing data from said at least one impact and/or energy sensor,d. At least one display area, integral with said trunk protector, for displaying information selected from the group consisting of;
data collected and analyzed by said at least one microprocessor, participant status, participant score, participant health, match time, match number and combinations thereof, ande. At least one power source, integral with said trunk protector, for powering at least one of said at least one impact and/or energy sensor, said at least one microprocessor and said at least one display area.
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Abstract
A data collection and display system for use in a combat sport including:
- i. A trunk protector for a combat sport participant, the trunk protector including:
- a. protective padding,
- b. at least one impact sensor,
- c. at least one microprocessor integral with the protective padding, for collecting and analyzing data from the at least one impact sensor,
- d. at least one display area, integral with the trunk protector, for displaying information related to the combat sport and combat sport participant; and an energy based method for scoring combat sports.
- i. A trunk protector for a combat sport participant, the trunk protector including:
16 Citations
25 Claims
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1. A data collection and display system for use in a combat sport comprising:
i. A trunk protector for a combat sport participant, said trunk protector comprising; a. Protective padding, b. At least one impact and/or energy sensor, c. At least one microprocessor integral with said protective padding, for collecting and analyzing data from said at least one impact and/or energy sensor, d. At least one display area, integral with said trunk protector, for displaying information selected from the group consisting of;
data collected and analyzed by said at least one microprocessor, participant status, participant score, participant health, match time, match number and combinations thereof, ande. At least one power source, integral with said trunk protector, for powering at least one of said at least one impact and/or energy sensor, said at least one microprocessor and said at least one display area. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A data collection and display system for use in a combat sport comprising:
ii. A trunk protector for a combat sport participant, said trunk protector comprising; a. Protective padding selected from viscoelastic foam, viscoelastic polyurethane and combinations thereof, b. At least one impact and/or energy sensor, c. At least one microprocessor integral with said protective padding, for collecting and analyzing data from said at least one impact and/or energy sensor, and d. At least one power source, integral with said trunk protector, for powering at least one of said at least one impact and/or energy sensor, said at least one microprocessor and said at least one display area. - View Dependent Claims (20, 21, 22, 23)
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24. A method of determining a victor in a combat sport match comprising at least one round, preferably at least two rounds, forming a match between at least two players using an energy scoring system, said method comprising:
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a. assigning a predetermined health level to each player prior to each round; b. assigning a predetermined time period for a length of each round; c. commencing the match and allowing the predetermined time period to start; d. reducing the health level of the player receiving a qualifying strike from the other player;
wherein;i. the player with a health level higher than the other player at the end of the round is declared victor of the round;
orii. the player depleting the health level of the other player to zero at any time during the round is declared victor of the round;
such thatiii. the player with the most round victories is declared the victor of the match. - View Dependent Claims (25)
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Specification