System and logic for establishing a wager for a game
First Claim
Patent Images
1. An apparatus comprising:
- a memory;
at least one processor to;
receive a first request for game play from a first computing device;
execute a first gaming application in response to the first request, wherein execution of the first gaming application generates a first game;
monitor game play during at least a portion of the first game;
generate a first profile based at least partially on first game play characteristics monitored during the first game, the first game play characteristics being associated with strengths and weaknesses of a first player while playing the first game;
receive a second request for game play from a second computing device;
execute a second gaming application in response to the second request, wherein execution of the second gaming application generates a second game;
monitor game play during at least a portion of the second game;
generate a second profile based at least partially on second game play characteristics monitored during the second game, the second game play characteristics being associated with strengths and weaknesses of a second player while playing the second game;
compare the first profile with the second profile;
establish game play between the first computing device and the second computing device, based at least partially on the comparison of the first profile and the second profile; and
transmit advice on whether to place a wager on the established game play between the first computing device and the second computing device, the advice further comprising suggested parameters of the wager.
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Abstract
In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.
277 Citations
15 Claims
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1. An apparatus comprising:
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a memory; at least one processor to; receive a first request for game play from a first computing device; execute a first gaming application in response to the first request, wherein execution of the first gaming application generates a first game; monitor game play during at least a portion of the first game; generate a first profile based at least partially on first game play characteristics monitored during the first game, the first game play characteristics being associated with strengths and weaknesses of a first player while playing the first game; receive a second request for game play from a second computing device; execute a second gaming application in response to the second request, wherein execution of the second gaming application generates a second game; monitor game play during at least a portion of the second game; generate a second profile based at least partially on second game play characteristics monitored during the second game, the second game play characteristics being associated with strengths and weaknesses of a second player while playing the second game; compare the first profile with the second profile; establish game play between the first computing device and the second computing device, based at least partially on the comparison of the first profile and the second profile; and transmit advice on whether to place a wager on the established game play between the first computing device and the second computing device, the advice further comprising suggested parameters of the wager. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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receiving, by at least one processor, a first request for game play from a first computing device; executing, by the at least one processor, a first gaming application in response to the first request, wherein execution of the first gaming application generates a first game; monitoring, by the at least one processor, game play during at least a portion of the first game; generating, by the at least one processor, a first profile based at least partially on first game play characteristics monitored during the first game, the first game play characteristics being associated with strengths and weaknesses of a first user while playing the first game; receiving, by the at least one processor, a second request for game play from a second computing device; executing, by the at least one processor, a second gaming application in response to the second request, wherein execution of the second gaming application generates a second game; monitoring, by the at least one processor, game play during at least a portion of the second game; generating, by the at least one processor, a second profile based at least partially on second game play characteristics monitored during the second game, the second game play characteristics being associated with strengths and weaknesses of a second player while playing the second game; comparing, by the at least one processor, the first profile with the second profile; and establishing, by the at least one processor, game play between the first computing device and the second computing device, based at least partially on the comparison of the first profile and the second profile; and transmitting, by the at least one processor, advice on whether to place a wager on the established game play between the first computing device and the second computing device, the advice further comprising suggested parameters of the wager.
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15. A non-transitory computer readable medium with instructions stored therein which upon execution cause at least one processor to:
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receive a first request for game play from a first computing device; execute a first gaming application in response to the first request, wherein execution of the first gaming application generates a first game; monitor game play during at least a portion of the first game; generate a first profile based at least partially on first game play characteristics monitored during the first game, the first game play characteristics being associated with strengths and weaknesses of a first player while playing the first game; receive a second request for game play from a second computing device; execute a second gaming application in response to the second request, wherein execution of the second gaming application generates a second game; monitor game play during at least a portion of the second game; generate a second profile based at least partially on second game play characteristics monitored during the second game, the second game play characteristics being associated with strengths and weaknesses of a second player while playing the second game; compare the first profile with the second profile; and establish game play between the first computing device and the second computing device, based at least partially on the comparison of the first profile and the second profile; and transmit advice on whether to place a wager on the established game play between the first computing device and the second computing device, the advice further comprising suggested parameters of the wager.
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Specification