Method, apparatus, and computer program product for evaluating performance based on real-time data for proximity and movement of objects
First Claim
1. A method for determining player performance information associated with a player carrying a first tag moving about a monitored area, the method comprising:
- receiving first blink data from a plurality of receivers disposed about the monitored area, wherein the first blink data is generated by the first tag carried by the player moving about the monitored area;
weighting first tag-derived data associated with the first tag by;
when the player is in a pre-play formation, assigning a first weight to the first tag-derived data; and
in response to a play-start indication, assigning a second weight to the first tag-derived data, the second weight being greater than the first weight;
anddetermining player performance information based on the weighted first tag-derived data.
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Abstract
An example disclosed method for determining player performance information associated with a player carrying a first tag moving about a monitored area includes receiving first blink data from a plurality of receivers disposed about the monitored area, wherein the first blink data is generated by the first tag carried by the player moving about the monitored area; weighting the first blink data by: when the player is in a pre-play formation, assigning a first weight to the first blink data; and in response to receiving the play-start indication, assigning a second weight to the first blink data, the second weight being greater than the first weight; determining tag location data based on the weighted first blink data; and determining player performance information based on the tag location data.
187 Citations
20 Claims
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1. A method for determining player performance information associated with a player carrying a first tag moving about a monitored area, the method comprising:
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receiving first blink data from a plurality of receivers disposed about the monitored area, wherein the first blink data is generated by the first tag carried by the player moving about the monitored area; weighting first tag-derived data associated with the first tag by; when the player is in a pre-play formation, assigning a first weight to the first tag-derived data; and in response to a play-start indication, assigning a second weight to the first tag-derived data, the second weight being greater than the first weight; and determining player performance information based on the weighted first tag-derived data. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An apparatus for determining player performance information associated with a player carrying a first tag moving about a monitored area, the apparatus comprising at least one processor and at least one memory including computer program instructions, the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to:
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receive first blink data from a plurality of receivers disposed about the monitored area, wherein the first blink data is generated by the first tag carried by the player moving about the monitored area; weight first tag-derived data associated with the first tag by; when the player is in a pre-play formation, assigning a first weight to the first tag-derived data; and in response to a play-start indication, assigning a second weight to the first tag-derived data, the second weight being greater than the first weight; and determine player performance information based on the weighted first tag-derived data. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A system for determining player performance information associated with a player moving about a monitored area, the system comprising:
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a first tag carried by the player; a plurality of receivers disposed about the monitored area; and an apparatus comprising at least one processor and at least one memory including computer program instructions, the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to; receive first blink data from the plurality of receivers, wherein the first blink data is generated by the first tag; weight first tag-derived data associated with the first tag by; when the player is in a pre-play formation, assigning a first weight to the first tag-derived data; and in response to a play-start indication, assigning a second weight to the first tag-derived data, the second weight being greater than the first weight; and determine player performance information based on the weighted first tag-derived data. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification