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Changing a virtual world based on real-world locations of players

  • US 10,709,984 B2
  • Filed: 08/30/2018
  • Issued: 07/14/2020
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A system comprising:

  • one or more computer processors;

    one or more computer memories;

    one or more modules incorporated into the one or more computer memories;

    the one or more modules configuring the one or more computer processors to perform operations to limit illegal trading of real-world items linked to a computer-implemented game, the operations comprising;

    linking a real-world item of the real-world items to the computer-implemented game, the linking including associating a using of the real-world item with a change to a game state of the computer-implemented game;

    providing a user of the computer-implemented game with an ability to perform the using of the real-world item to make the change to the game state of the computer-implemented game;

    performing a verification process to confirm a transfer of the real-world item to an additional user, the performing of the verification process including determining that the user and the additional user are within a same physical location;

    the determining based on communications received from one or more devices of the user and one or more devices of the additional user; and

    based on a completion of the verification process, providing the additional user of the computer-implemented game with the ability to perform the using of the real-world item to make the change to the game state of the computer-implemented game.

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