Changing a virtual world based on real-world locations of players
First Claim
Patent Images
1. A system comprising:
- one or more computer processors;
one or more computer memories;
one or more modules incorporated into the one or more computer memories;
the one or more modules configuring the one or more computer processors to perform operations to limit illegal trading of real-world items linked to a computer-implemented game, the operations comprising;
linking a real-world item of the real-world items to the computer-implemented game, the linking including associating a using of the real-world item with a change to a game state of the computer-implemented game;
providing a user of the computer-implemented game with an ability to perform the using of the real-world item to make the change to the game state of the computer-implemented game;
performing a verification process to confirm a transfer of the real-world item to an additional user, the performing of the verification process including determining that the user and the additional user are within a same physical location;
the determining based on communications received from one or more devices of the user and one or more devices of the additional user; and
based on a completion of the verification process, providing the additional user of the computer-implemented game with the ability to perform the using of the real-world item to make the change to the game state of the computer-implemented game.
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Accused Products
Abstract
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
163 Citations
19 Claims
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1. A system comprising:
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one or more computer processors; one or more computer memories; one or more modules incorporated into the one or more computer memories;
the one or more modules configuring the one or more computer processors to perform operations to limit illegal trading of real-world items linked to a computer-implemented game, the operations comprising;linking a real-world item of the real-world items to the computer-implemented game, the linking including associating a using of the real-world item with a change to a game state of the computer-implemented game; providing a user of the computer-implemented game with an ability to perform the using of the real-world item to make the change to the game state of the computer-implemented game; performing a verification process to confirm a transfer of the real-world item to an additional user, the performing of the verification process including determining that the user and the additional user are within a same physical location;
the determining based on communications received from one or more devices of the user and one or more devices of the additional user; andbased on a completion of the verification process, providing the additional user of the computer-implemented game with the ability to perform the using of the real-world item to make the change to the game state of the computer-implemented game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification