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Identifying augmented reality visuals influencing user behavior in virtual-commerce environments

  • US 10,726,629 B2
  • Filed: 11/13/2018
  • Issued: 07/28/2020
  • Est. Priority Date: 02/15/2017
  • Status: Active Grant
First Claim
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1. A method for enhancing personalization of a virtual-commerce environment by identifying augmented-reality visual content of the virtual-commerce environment, the method comprising:

  • obtaining, by a processor, data indicating a plurality of augmented-reality visuals generated in the virtual-commerce environment and provided for view by a user;

    obtaining, by the processor, data indicating a triggering user input, the triggering user input indicating a predetermined user input provideable by the user as the user views an augmented-reality visual of the plurality of augmented-reality visuals and detectable by the processor;

    obtaining, by the processor, data indicating a user input provided by the user to generate manipulated augmented-reality visuals from the plurality of augmented-reality visuals;

    predicting, by the processor, an epoch time by applying a machine-learning algorithm to the data indicating the user input, wherein the machine-learning algorithm is trained to predict epoch times during which users are likely to provide user inputs corresponding to the triggering user input;

    identifying, by the processor, a particular manipulated augmented-reality visual of the manipulated augmented-reality visuals that is viewed by the user at or nearest the epoch time; and

    storing the identified manipulated augmented-reality visual.

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