Point and/or money based gaming
First Claim
Patent Images
1. A method comprising:
- determining, by a computing device, that a first mobile device associated with a first player is located in a first location that is designated as a point gaming area;
enabling point gaming and disabling monetary gaming from the first mobile device;
receiving, by the computing device from a graphical user interface of the first mobile device, a challenge by the first player, in which the challenge identifies an amount of points and a second mobile device of a second player against whom to place the challenge;
identifying, by the computing device, the challenge to the second player;
receiving, by the computing device, an acceptance of the challenge from a, graphical user interface of the second mobile device of the second player;
forming, by the computing device, a game over a communication network between the first mobile device of the first player and the second mobile device of the second player based on the challenge;
adjusting, by the computing device, points in an account of a winning player of the game in response to determining the outcome of the challenge;
determining, by the computing device, that the first mobile device is located in a second location that is designated as a monetary gaming area; and
switching functionality of the first mobile device to disable point gaming and enable monetary gaming from the first mobile device.
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Abstract
Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
81 Citations
20 Claims
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1. A method comprising:
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determining, by a computing device, that a first mobile device associated with a first player is located in a first location that is designated as a point gaming area; enabling point gaming and disabling monetary gaming from the first mobile device; receiving, by the computing device from a graphical user interface of the first mobile device, a challenge by the first player, in which the challenge identifies an amount of points and a second mobile device of a second player against whom to place the challenge; identifying, by the computing device, the challenge to the second player; receiving, by the computing device, an acceptance of the challenge from a, graphical user interface of the second mobile device of the second player; forming, by the computing device, a game over a communication network between the first mobile device of the first player and the second mobile device of the second player based on the challenge; adjusting, by the computing device, points in an account of a winning player of the game in response to determining the outcome of the challenge; determining, by the computing device, that the first mobile device is located in a second location that is designated as a monetary gaming area; and switching functionality of the first mobile device to disable point gaming and enable monetary gaming from the first mobile device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. An apparatus comprising:
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a non-transitory medium having stored thereon a plurality of instructions that when executed by a computing device, cause the computing device to; determine that a first mobile device associated with a first player is located in a first location that is designated as a point gaming area; enable point gaming and disable monetary gaming from the first mobile device; receive, from a graphical user interface of the first mobile device, a challenge by the first player, in which the challenge identifies an amount of points and a second mobile device of a second player against whom to place the challenge; identify the challenge to the second mobile device of the second player; receive an acceptance of the challenge from a graphical user interface of the second mobile device of the second player; form a game over a communication network between the first mobile device of the first player and the second mobile device of the second player based on the challenge; adjust points in an account of a winning player of the challenge in response to determining the outcome of the challenge; determine that the first mobile device is located in a second location that is designated as a monetary gaming area; and switch functionality of the first mobile device to disable point gaming and to enable monetary gaming from the first mobile device. - View Dependent Claims (17, 18, 19)
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20. A non-transitory medium to store thereon a plurality of instructions that when executed by a computing device, cause the computing device to:
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determine that a first mobile device associated with a first player is located in a first location that is designated as a point gaming area; enable point gaming and disable monetary gaming from the first mobile device; receive, from a graphical user interface of the first mobile device, a challenge by the first player, in which the challenge identifies an amount of points and a second mobile device of a second player against whom to place the challenge; identify the challenge to the second mobile device of the second player; receive an acceptance of the challenge from a graphical user interface of the second mobile device of the second player; form a game over a communication network between the first mobile device of the first player and the second mobile device of the second player based on the challenge; adjust points in an account of a winning player of the challenge in response to determining the outcome of the challenge; determine that the first mobile device is located in a second location that is designated as a monetary gaming area; and switch functionality of the first mobile device to disable point gaming and to enable monetary gaming from the first mobile device.
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Specification