Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
First Claim
1. A gaming system comprising:
- a processor; and
a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to;
communicate data which results in a display device displaying;
a play of a first game based on a first amount of display resources allocated to the play of the first game, anda play of a second game based on a second amount of display resources allocated to the play of the second game, andresponsive to an occurrence of a designated game event associated with the play of the first game;
reconfigure how the play of the first game and the play of the second game are displayed by;
allocating a third amount of display resources of the display device to the play of the first game, the third amount of display resources being different from the first amount of display resources, andallocating a fourth amount of display resources of the display device to the play of the second game, the fourth amount of display resources being different from the second amount of display resources, and communicate data which results in the display device displaying;
the play of the first game based on the allocated third amount of display resources, andthe play of the second game based on the allocated fourth amount of display resources.
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Accused Products
Abstract
The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player'"'"'s focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
215 Citations
18 Claims
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1. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to; communicate data which results in a display device displaying; a play of a first game based on a first amount of display resources allocated to the play of the first game, and a play of a second game based on a second amount of display resources allocated to the play of the second game, and responsive to an occurrence of a designated game event associated with the play of the first game; reconfigure how the play of the first game and the play of the second game are displayed by; allocating a third amount of display resources of the display device to the play of the first game, the third amount of display resources being different from the first amount of display resources, and allocating a fourth amount of display resources of the display device to the play of the second game, the fourth amount of display resources being different from the second amount of display resources, and communicate data which results in the display device displaying; the play of the first game based on the allocated third amount of display resources, and the play of the second game based on the allocated fourth amount of display resources. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to; during a first period of time and prior to an occurrence of a display reconfiguration event associated with a play of a game, communicate data which results in a display device displaying a first configuration comprising the play of the game displayed in association with a first game portion and external content displayed in association with a first external content portion, and during a second, subsequent period of time after the display reconfiguration event occurred during the play of the game, communicate data which results in the display device displaying a second configuration comprising the play of the game displayed in association with a second game portion and the external content displayed in association with a second external content portion, wherein the second game portion is greater than the first game portion, the first external content portion is greater than the second external content portion, and an outcome of the play of the game is determined independent of any displayed configurations of the play of the game. - View Dependent Claims (14, 15)
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16. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to; during a first period of time and prior to an occurrence of a display reconfiguration event occurring independent of any play of any game, communicate data which results in a display device displaying a first configuration comprising a play of the game displayed in association with a first game portion and external content displayed in association with a first external content portion, and during a second, subsequent period of time after the display reconfiguration event occurred independent of the play of the game, communicate data which results in the display device displaying a second configuration comprising the play of the game displayed in association with a second game portion and the external content displayed in association with a second external content portion, wherein the first game portion is greater than the second game portion, the second external content portion is greater than the first external content portion, and an outcome of the play of the game is determined independent of any displayed configurations of the play of the game. - View Dependent Claims (17, 18)
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Specification