Methods and apparatus for distributed gaming over a mobile device
First Claim
1. A system for updating game participants, the system comprising:
- a server to host a game implemented in real-time, wherein the server is configured to generate sampling data based on performance information received from one or more participants; and
a mobile device, having a connection with the server, to receive a broadcast from the server,wherein the mobile device determines if a trigger event has occurred based on the server broadcast,wherein the server records data for ongoing game play on the mobile device if the trigger event occurred, andwherein the sampling data is based on performance information received from one or more sampling participants, and further wherein the game is implemented in real-time, including an acknowledgment by the server which is received by the mobile device.
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Accused Products
Abstract
A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant'"'"'s game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants. In some embodiments, the non-sampling participant determines a standing relative to the other participants in the game event. Some embodiments provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant an average performance level. Based on the average performance level, the method tracks for the participant a participant improvement factor and stores the participant improvement factor. The method compares the participant improvement factor to a threshold value.
640 Citations
12 Claims
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1. A system for updating game participants, the system comprising:
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a server to host a game implemented in real-time, wherein the server is configured to generate sampling data based on performance information received from one or more participants; and a mobile device, having a connection with the server, to receive a broadcast from the server, wherein the mobile device determines if a trigger event has occurred based on the server broadcast, wherein the server records data for ongoing game play on the mobile device if the trigger event occurred, and wherein the sampling data is based on performance information received from one or more sampling participants, and further wherein the game is implemented in real-time, including an acknowledgment by the server which is received by the mobile device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A server for updating game participants, the server comprising:
- a communication layer for providing connections through a network, the communication layer further comprising;
a plurality of connections between a plurality of mobile devices and the server; wherein the connections are updated with sampling data based on performance information related to a game implemented in real-time received from one or more sampling participants, wherein the one or more sampling participants are a subset of the game participants, wherein the plurality of mobile devices determine if a trigger event has occurred based on a server broadcast, and wherein the server records data for ongoing game play on the plurality of mobile devices if the trigger event occurred. - View Dependent Claims (9, 10, 11, 12)
- a communication layer for providing connections through a network, the communication layer further comprising;
Specification