Video game content aggregation, normalization, and publication systems and methods
First Claim
1. A video game content aggregation, normalization, and publication system for aggregating, normalizing, and publishing data acquired by, and stored within, a plurality of distributed video game servers, wherein each of said plurality of distributed video game servers is configured to host and manage a video game of a plurality of programmatically separate video games and wherein each of said plurality of distributed video game servers is in data communication with remotely located client devices configured to execute an instance of a video game of the plurality of programmatically separate video games, the system comprising:
- a programmable clock configured to generate a time-based trigger;
one or more game server interface call modules, wherein the one or more game server interface call modules are in data communication with the programmable clock, are configured to generate and transmit interface calls to one or more game servers of the plurality of distributed video game servers based upon said time-based trigger, and are configured to receive game server data from the one or more game servers of the plurality of distributed video game servers based upon said interface calls;
a database in data communication with the one or more game server interface call modules, wherein the database is configured to receive and store the game server data;
a video game content aggregation module in data communication with the database, wherein the video game content aggregation module is configured to acquire game server data from the database, determine a type of game associated with the game server data, determine a normalization process to be applied to the game server data based upon the type of game associated with the game server data and to apply the determined normalization process to a portion of the game server data to generate normalized video game content; and
a publication module in data communication with the video game content aggregation module, wherein the publication module is configured to format and transmit the normalized video game content to a plurality of electronic addresses.
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Abstract
The present specification describes a system and method for aggregating user results, rankings and statistical data associated with playing video games across two or more games, normalizing the aggregated data to unified values and presenting the aggregated and unified data via an interface, such that data from one game may be fairly combined and/or compared to data from another game. The present system allows a user to obtain a unified ranking across multiple games, especially when the games are of a similar genre.
612 Citations
22 Claims
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1. A video game content aggregation, normalization, and publication system for aggregating, normalizing, and publishing data acquired by, and stored within, a plurality of distributed video game servers, wherein each of said plurality of distributed video game servers is configured to host and manage a video game of a plurality of programmatically separate video games and wherein each of said plurality of distributed video game servers is in data communication with remotely located client devices configured to execute an instance of a video game of the plurality of programmatically separate video games, the system comprising:
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a programmable clock configured to generate a time-based trigger; one or more game server interface call modules, wherein the one or more game server interface call modules are in data communication with the programmable clock, are configured to generate and transmit interface calls to one or more game servers of the plurality of distributed video game servers based upon said time-based trigger, and are configured to receive game server data from the one or more game servers of the plurality of distributed video game servers based upon said interface calls; a database in data communication with the one or more game server interface call modules, wherein the database is configured to receive and store the game server data; a video game content aggregation module in data communication with the database, wherein the video game content aggregation module is configured to acquire game server data from the database, determine a type of game associated with the game server data, determine a normalization process to be applied to the game server data based upon the type of game associated with the game server data and to apply the determined normalization process to a portion of the game server data to generate normalized video game content; and a publication module in data communication with the video game content aggregation module, wherein the publication module is configured to format and transmit the normalized video game content to a plurality of electronic addresses. - View Dependent Claims (2, 3, 4, 5, 6, 20)
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7. A method for aggregating and normalizing data across a plurality of different video games to achieve uniform data values, wherein each of said plurality of different video games is executed by at least one game server and rendered on a plurality of client devices and configured to played by users of said plurality of client devices and wherein said at least one game server is in communication with a database that stores game data, the method comprising:
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accessing said at least one game server to obtain game data for each of said plurality of different video games, wherein the game data comprises information pertaining to gameplay; determining a type of game associated with the game data, determining a normalization process to be applied to the game data based upon the type of game associated with the game data; apply the determined normalization process to normalize the game data across all the plurality of different video games played by a single user; and generating a unified ranking for said user, wherein said unified ranking is indicative of the single user'"'"'s aggregated performance in gameplay sessions played across all the plurality of different video games. - View Dependent Claims (8, 9, 10, 11, 12, 13, 21)
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14. A non-transitory computer program product for aggregating, normalizing, and publishing data acquired by, and stored within, a plurality of distributed video game servers, wherein each of said plurality of distributed video game servers is configured to host and manage a video game of a plurality of programmatically separate video games and wherein each of said plurality of distributed video game servers is in data communication with remotely located client devices configured to execute an instance of a video game of the plurality of programmatically separate video games, the product comprising:
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a programmable clock configured to generate a time-based trigger; one or more game server interface call modules, wherein the one or more game server interface call modules are in data communication with the programmable clock, are configured to generate and transmit interface calls to one or more game servers of the plurality of distributed video game servers based upon said time-based trigger, and are configured to receive game server data from the one or more game servers of the plurality of distributed video game servers based upon said interface calls; a database in data communication with the one or more game server interface call modules, wherein the database is configured to receive and store the game server data; a video game content aggregation module in data communication with the database, wherein the video game content aggregation module is configured to acquire game server data from the database, determine a type of game associated with the game server data, determine a normalization process to be applied to the game server data based upon the type of game associated with the game server data and to apply the determined normalization process to a portion of the game server data to generate normalized video game content; and a publication module in data communication with the video game content aggregation module, wherein the publication module is configured to format and transmit the normalized video game content to a plurality of electronic addresses. - View Dependent Claims (15, 16, 17, 18, 19, 22)
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Specification