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Video game content aggregation, normalization, and publication systems and methods

  • US 10,864,443 B2
  • Filed: 04/16/2018
  • Issued: 12/15/2020
  • Est. Priority Date: 12/22/2017
  • Status: Active Grant
First Claim
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1. A video game content aggregation, normalization, and publication system for aggregating, normalizing, and publishing data acquired by, and stored within, a plurality of distributed video game servers, wherein each of said plurality of distributed video game servers is configured to host and manage a video game of a plurality of programmatically separate video games and wherein each of said plurality of distributed video game servers is in data communication with remotely located client devices configured to execute an instance of a video game of the plurality of programmatically separate video games, the system comprising:

  • a programmable clock configured to generate a time-based trigger;

    one or more game server interface call modules, wherein the one or more game server interface call modules are in data communication with the programmable clock, are configured to generate and transmit interface calls to one or more game servers of the plurality of distributed video game servers based upon said time-based trigger, and are configured to receive game server data from the one or more game servers of the plurality of distributed video game servers based upon said interface calls;

    a database in data communication with the one or more game server interface call modules, wherein the database is configured to receive and store the game server data;

    a video game content aggregation module in data communication with the database, wherein the video game content aggregation module is configured to acquire game server data from the database, determine a type of game associated with the game server data, determine a normalization process to be applied to the game server data based upon the type of game associated with the game server data and to apply the determined normalization process to a portion of the game server data to generate normalized video game content; and

    a publication module in data communication with the video game content aggregation module, wherein the publication module is configured to format and transmit the normalized video game content to a plurality of electronic addresses.

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