Asynchronous persistent group bonus games with preserved game state data
First Claim
1. A system for preserving persistent game state data for an asynchronous persistent group game, the system supporting a plurality of gaming machines, each of the plurality of gaming machines having a processor configured to determine whether a group game session is initiated, the system comprising:
- a network server configured to;
operate an asynchronous persistent group game for participation by one or more players when it is determined that a group game session is initiated, the asynchronous persistent group game having game state data, and the group game session having player group game state data, wherein the game state data is associated with at least the group game session, and wherein the player group game state data pertains to players of the group game session;
save the game state data for the asynchronous persistent group game; and
save the player group game state data from the group game session, the saving distinctly saves at least a portion of the player group game state data such that it is associated with a respective one of the players of the group game session,wherein players can play, via the gaming machines, the asynchronous persistent group game using at least a portion of the game state data when playing one or more different group game sessions instantiated in the asynchronous persistent group game, each of the one or more different group game sessions generating its own different group game state data; and
wherein the asynchronous persistent group game remains active after the group game session for a given one of the players ends to permit other of the players to concurrently play the asynchronous persistent group game during the one or more different group game sessions.
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Accused Products
Abstract
A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
595 Citations
19 Claims
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1. A system for preserving persistent game state data for an asynchronous persistent group game, the system supporting a plurality of gaming machines, each of the plurality of gaming machines having a processor configured to determine whether a group game session is initiated, the system comprising:
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a network server configured to; operate an asynchronous persistent group game for participation by one or more players when it is determined that a group game session is initiated, the asynchronous persistent group game having game state data, and the group game session having player group game state data, wherein the game state data is associated with at least the group game session, and wherein the player group game state data pertains to players of the group game session; save the game state data for the asynchronous persistent group game; and save the player group game state data from the group game session, the saving distinctly saves at least a portion of the player group game state data such that it is associated with a respective one of the players of the group game session, wherein players can play, via the gaming machines, the asynchronous persistent group game using at least a portion of the game state data when playing one or more different group game sessions instantiated in the asynchronous persistent group game, each of the one or more different group game sessions generating its own different group game state data; and wherein the asynchronous persistent group game remains active after the group game session for a given one of the players ends to permit other of the players to concurrently play the asynchronous persistent group game during the one or more different group game sessions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for preserving persistent game state data for a group game, the system supporting a plurality of gaming machines, each of the plurality of gaming machines having a processor configured to determine whether a group game session is initiated, the system comprising:
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a network server configured to; operate an asynchronous persistent group game for participation by one or more players when it is determined that a group game session is initiated, the asynchronous persistent group game having game state data, and the group game session having player group game state data, wherein the game state data is associated with at least the group game session, and wherein the player group game state data pertains to players of the group game session; save the game state data for the asynchronous persistent group game; and save the player group game state data from the group game session, the saving distinctly saves at least a portion of the player group game state data such that it is associated with a respective one of the players of the group game session, wherein players can play, via the gaming machines, the asynchronous persistent group game using at least a portion of the game state data when playing one or more different group game sessions instantiated in the asynchronous persistent group game, each of the one or more different group game sessions generating its own different group game state data; and wherein the asynchronous persistent group game remains active after the group game session for a player ends to permit other of the players to continue to play the asynchronous persistent group game during the one or more different group game sessions. - View Dependent Claims (15, 16, 17, 18)
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19. A system for preserving persistent game state data for a group game, the system supporting a plurality of gaming machines, each of the plurality of gaming machines having a processor configured to determine whether a group game session is initiated, the system comprising:
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a network server configured to; operate an asynchronous persistent group game for participation by one or more players when it is determined that a group game session is initiated, the asynchronous persistent group game having game state data, and the group game session having player game state data, wherein the game state data is associated with at least the group game session, and the player game stare data pertains to players of the group game session; save the game state data for the asynchronous persistent group game; and save at least a portion of the player game slate data such that it is associated with a respective one of the players of the group game session, wherein each player can play, via the gaming machines, the asynchronous persistent group game using at least a portion of the game state data; and wherein the asynchronous persistent group game remains active after the player game session for a given one of the players ends to permit other of the players to play the asynchronous persistent group game during the one or more different group game sessions.
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Specification