Smart system for display of dynamic movement parameters in sports and training
First Claim
1. A competitive play system, comprising:
- a computer with a wireless receiver, the computer to receive digitally coded radio frequency transmissions from a plurality of golfers; and
a golf club, comprising;
a club head;
a shaft;
a microcontroller, pre-programmed with identification information corresponding to the golf club;
a wireless communication transmitter, in communication with the wireless receiver of the computer;
an electrical contact sensor, electrically coupled to the microcontroller and attached to the club head; and
a power source,wherein the microcontroller is further programmed to receive one-stroke impact data from the electrical contact sensor, and transmit to the computer, the one-stroke impact data of at least one of a game projectile and/or a sports equipment item during a swing of a user.
1 Assignment
0 Petitions
Accused Products
Abstract
A system that wirelessly integrates actual game equipment with a computer and the internet to allow players remotely located from one another to play a competitive real or simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle, and a golf club motion sensing devices, all containing circuits, contact and or noncontact motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between one or more local players or via the internet having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations, and display player performance information and dynamic motion parameters.
75 Citations
20 Claims
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1. A competitive play system, comprising:
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a computer with a wireless receiver, the computer to receive digitally coded radio frequency transmissions from a plurality of golfers; and a golf club, comprising; a club head; a shaft; a microcontroller, pre-programmed with identification information corresponding to the golf club; a wireless communication transmitter, in communication with the wireless receiver of the computer; an electrical contact sensor, electrically coupled to the microcontroller and attached to the club head; and a power source, wherein the microcontroller is further programmed to receive one-stroke impact data from the electrical contact sensor, and transmit to the computer, the one-stroke impact data of at least one of a game projectile and/or a sports equipment item during a swing of a user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer-implemented system, comprising:
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a sports implement, configured to be manipulated by a player during a game; a display screen; an electrical contact sensor, disposed on the sports implement; a wireless communication interface to communicatively coupled the sports implement and the display screen; a first computer; a second computer; and a game server, wherein the wireless communication interface is configured to transmit sensor data to the first computer, the first computer configured to receive sensor data from the electrical contact sensor, the first computer is further configured to process the electrical contact sensor data and transmit the electrical contact sensor data to the second computer, and the second computer is configured to transmit the electrical contact sensor data received from the first computer to the game server via a data communication network. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification