Game client control method and apparatus, storage medium, and electronic apparatus
First Claim
1. A game client control method, the method performed by at least one processor and comprising:
- obtaining first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal;
obtaining, during movement of the mobile terminal, second orientation data detected by the target detection apparatus, the second orientation data comprising a second orientation of the mobile terminal, and the second orientation being different from the first orientation; and
switching the game screen displayed by the game client from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition, the second angle of view being different from the first angle of view,wherein the switching further comprises;
receiving a second adjustment parameter, the second adjustment parameter being used to adjust a changing speed at which the game screen changes from the first angle of view to the second angle of view, to obtain a target changing speed; and
controlling the game screen of the game client to change from the first angle of view to the second angle of view according to the target changing speed.
1 Assignment
0 Petitions
Accused Products
Abstract
Provided is a game client control method and apparatus, a storage medium, and an electronic apparatus. The method including obtaining first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal, obtaining second orientation data detected by the target detection apparatus, the second orientation data including a second orientation of the mobile terminal, and switching the game screen from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition.
8 Citations
19 Claims
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1. A game client control method, the method performed by at least one processor and comprising:
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obtaining first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal; obtaining, during movement of the mobile terminal, second orientation data detected by the target detection apparatus, the second orientation data comprising a second orientation of the mobile terminal, and the second orientation being different from the first orientation; and switching the game screen displayed by the game client from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition, the second angle of view being different from the first angle of view, wherein the switching further comprises; receiving a second adjustment parameter, the second adjustment parameter being used to adjust a changing speed at which the game screen changes from the first angle of view to the second angle of view, to obtain a target changing speed; and controlling the game screen of the game client to change from the first angle of view to the second angle of view according to the target changing speed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 14)
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12. A game client control apparatus comprising:
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at least one memory configured to store computer program code; and at least one processor configured to access the computer program code and operate as instructed by the computer program code, the computer program code comprising; first obtaining code configured to cause the at least one processor to obtain first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal; second obtaining code configured to cause the at least one processor to obtain, during movement of the mobile terminal, second orientation data detected by the target detection apparatus, the second orientation data comprising a second orientation of the mobile terminal, and the second orientation being different from the first orientation; and control code configured to cause the at least one processor to; switch the game screen displayed by the game client from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition, the second angle of view being different from the first angle of view; receive a second adjustment parameter, the second adjustment parameter being used to adjust a changing speed at which the game screen changes from the first angle of view to the second angle of view, to obtain a target changing speed; and control the game screen of the game client to change from the first angle of view to the second angle of view according to the target changing speed. - View Dependent Claims (15, 16, 17)
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13. A non-transitory computer-readable storage medium, storing executable instructions, the executable instructions capable of causing a computer to:
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obtain first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal; obtain, during movement of the mobile terminal, second orientation data detected by the target detection apparatus, the second orientation data comprising a second orientation of the mobile terminal, and the second orientation being different from the first orientation; switch the game screen displayed by the game client from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition, the second angle of view being different from the first angle of view; receive a second adjustment parameter, the second adjustment parameter being used to adjust a changing speed at which the game screen changes from the first angle of view to the second angle of view, to obtain a target changing speed; and control the game screen of the game client to change from the first angle of view to the second angle of view according to the target changing speed. - View Dependent Claims (18, 19)
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Specification