Toy learning apparatus using cyber community and performance method thereof
First Claim
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1. A toy learning apparatus using a cyber community comprising:
- a cyber community having a cyber character which grows by learning in online; and
a toy which grows by receiving experience of the cyber character or experience of a user'"'"'s learning.
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Abstract
A toy learning apparatus using a cyber community and a method thereof comprising a cyber community having a cyber character which grows by learning in online, and a toy which grows by receiving experience of the cyber character or experience of a user'"'"'s learning can increase the interest of the user, promote the sale of the toy and supply the program update of the toy, contents and various kinds of information smoothly by connecting the actual toy and the cyber character which acts in the cyber community.
64 Citations
18 Claims
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1. A toy learning apparatus using a cyber community comprising:
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a cyber community having a cyber character which grows by learning in online; and
a toy which grows by receiving experience of the cyber character or experience of a user'"'"'s learning. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 17)
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13. The toy learning method using a cyber community comprising the steps of:
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having the toy study by controlling a certain part of the toy or a remote controller or using an information input means such as an audio information and then storing the experience information in the memory;
reflecting the experience information of the toy on the activity of the cyber character in the cyber community according to the experience information of the toy by transmitting the experience information to the network server;
having the toy learn by transmitting the experience information according to the activity of the cyber character in the cyber community; and
upgrading the operating/application program corresponding to the extent of learning of the toy.
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18. The toy comprising the steps of:
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turning on the power supply of the toy;
selecting a user questioning the mode of the user by the toy;
selecting a default user in case the user mode is not selected;
reflecting the experience information of the toy on the cyber character in online according to the selected user and accordingly, changing the activity of the cyber community; and
reflecting the experience of the cyber character in the cyber community in online on the current status of the toy and changing the action of the toy.
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Specification