Interactive video game system with characters that evolve physical and cognitive traits
First Claim
1. A video game method comprising:
- maintaining a plurality of video game characters in a gaming environment, each of said video game characters having a set of performance capabilities and cognitive parameters associated therewith;
receiving a request to simulate an activity for a first video game character having a first set of performance capabilities and cognitive parameters;
determining a result for said activity in response to said first set of performance capabilities and cognitive parameters, and in response to a number of game conditions; and
updating said first set of performance capabilities and cognitive parameters in response to said result.
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Accused Products
Abstract
A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters'"'"' digenetics, the conditions of the game environment, and the game characters'"'"' current levels of physical and cognitive development. The game characters'"'"' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays. The game system also supports game character breeding; game character evolution based upon the digenetics; and game character buying, trading, selling, and collecting.
354 Citations
36 Claims
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1. A video game method comprising:
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maintaining a plurality of video game characters in a gaming environment, each of said video game characters having a set of performance capabilities and cognitive parameters associated therewith;
receiving a request to simulate an activity for a first video game character having a first set of performance capabilities and cognitive parameters;
determining a result for said activity in response to said first set of performance capabilities and cognitive parameters, and in response to a number of game conditions; and
updating said first set of performance capabilities and cognitive parameters in response to said result. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 19)
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13. A video game method comprising:
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obtaining access to a first video game character maintained by a game server, said first video game character having a first computer-simulated genetic (“
digenetic”
) structure that prescribes performance capabilities and cognitive parameters for said first video game character;
engaging said first video game character in an activity with a second video game character maintained by said game server; and
receiving, from said game server, data representing a result of said activity, said result being responsive to said digenetic structure.
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20. A video game system comprising:
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a database configured to store data associated with a video game character, said data comprising a computer-simulated genetic (“
digenetic”
) structure for said video game character and a set of performance capabilities and cognitive parameters for said video game character, said set of performance capabilities and cognitive parameters being prescribed by said digenetic structure; and
a game server architecture that communicates with said database, said game server architecture comprising at least one processing engine configured to perform a simulation of an activity for said video game character;
whereinan outcome of said simulation is determined by said first set of performance capabilities and cognitive parameters. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36)
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28. A method for a network-based video game system comprising at least one database configured to store data associated with a plurality of video game characters and a game server architecture in communication with said database, said game server architecture being accessible remotely via a data communication network, said method comprising the steps of:
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maintaining, in said database, a set of performance capabilities and cognitive parameters for a first video game character;
regulating, with said game server architecture, remote user access to said video game characters over said data communication network;
creating, with said game server architecture, a results file in response to a request to simulate an activity for said first video game character; and
updating said database to reflect changes to said set of performance capabilities and cognitive parameters resulting from said activity.
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Specification