Method of branching flow of game
First Claim
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1. A story branching control method for a video game whose content of the story is branched in accordance with a player'"'"'s instruction, comprising the steps of:
- providing a branching point on a way of a flow of the story;
receiving a search instructing input;
searching for the branching point for a predetermined period of time from the search instructing input;
comparing the branching point with the point of the search instructing input; and
determining a branch destination in accordance with the result of the comparing.
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Abstract
Without making such a matter that, for example, a branching point where the flow of a game story is branched is notified to the user, the user is let so as to detect a timing for a hidden branching point to be present, and in dependence on whether the detection of the branching point is right or wrong, the story has a varied subsequent development.
49 Citations
16 Claims
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1. A story branching control method for a video game whose content of the story is branched in accordance with a player'"'"'s instruction, comprising the steps of:
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providing a branching point on a way of a flow of the story;
receiving a search instructing input;
searching for the branching point for a predetermined period of time from the search instructing input;
comparing the branching point with the point of the search instructing input; and
determining a branch destination in accordance with the result of the comparing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A story branching control method for a video game whose content of the story is branched in accordance with a player'"'"'s instruction, comprising the steps of:
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providing a branching point in a flow of story; and
determining a branch destination in accordance with a predetermined variant value, when having reached the branching point by the flow of story. - View Dependent Claims (13)
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12. A notification signal generating method for a video game whose content of the story is branched in accordance with a player'"'"'s instruction, comprising the steps of:
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providing a branching point in a flow of story; and
generating, when having passed the branching point by the flow of story, a predetermined pass notification signal notifying the branching point to have been passed.
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14. A program executing apparatus for executing processing program whose content of the story is branched in accordance with a player'"'"'s instruction, comprising:
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search instructing input detecting means for detecting an input of an search instructing input by a user;
searching means for searching for a branching point provided on a way of a flow of story, for a predetermined period of time from the search instructing input;
comparing means for comparing the branching point with the point of the search instructing input; and
branch destination determining means for determining a branch destination in accordance with the result of the comparing.
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15. A recording medium having recorded therein a processing program whose content of the story is branched in accordance with a player'"'"'s instruction, the video program comprising and making a computer execute the steps of:
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detecting an input of an search instructing input by a user;
searching for a branching point provided on a way of a flow of story, for a predetermined period of time from the search instructing input;
comparing the branching point with the point of the search instructing input; and
determining a branch destination in accordance with the result of the comparing.
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16. A processing program whose content of the story is branched in accordance with a player'"'"'s instruction, comprising and making a computer execute the steps of:
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detecting an input of a search instructing input by a user;
searching for a branching point provided on a way of a flow of story, for a predetermined period of time from the search instructing input;
comparing the branching point with the point of the search instructing input; and
determining a branch destination in accordance with the result of the comparing.
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Specification