Method and apparatus for identifying game players and game moves
First Claim
1. A method of identifying game players and game moves, comprising:
- dialing at a first communication terminal, a telephone number of a second communication terminal;
establishing a communications link between said first and second terminals;
activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
displaying at each of said terminals, a telephone number of said first terminal; and
displaying at each of said terminals, said dialed telephone number.
6 Assignments
0 Petitions
Accused Products
Abstract
A method and apparatus is disclosed for simultaneously indicating on each of a plurality of communication terminals, instructions transmitted by each terminal and the identity of the respective terminals that transmitted the instructions. Such a feature can be used to indicate the moves of parties playing a game over a telephone line. Once a communications link is established between two or more parties, their terminals are placed in a game mode which activates inband signal detection and player identification circuitry located within the terminals. Multi-colored indicators (e.g., LEDs) and player identification displays (e.g., LCDs) at each terminal are activated, their color being dependent upon the source of received instructions. In one embodiment, player identification indicators may be incorporated into a touch tone keypad located on the terminals. The keypad'"'"'s touch tone keys are modified such that each key has two or more color coded indicators incorporated within, each color representing a particular player'"'"'s move. Thus, besides providing a means for dialing telephone numbers and transmitting instruction signals, the touch tone keys can represent a game board and/or game accessory when the terminal is placed in a game mode. For example, a 3 by 3 matrix formed by the touch tone keys 1 through 9 can be used to play tic-tac-toe over a telephone line. The activation of three LEDs of the same color in a row, column or diagonal will cause those LEDs to blink on each terminal, signifying the end of the game. In an additional embodiment of the invention, indicators can be installed on one or more gaming boards which can be individually extended from the base of the terminal, or inserted into an auxiliary terminal card slot.
74 Citations
59 Claims
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1. A method of identifying game players and game moves, comprising:
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dialing at a first communication terminal, a telephone number of a second communication terminal;
establishing a communications link between said first and second terminals;
activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
displaying at each of said terminals, a telephone number of said first terminal; and
displaying at each of said terminals, said dialed telephone number. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of identifying game players and game moves, comprising:
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receiving at a second communication terminal, a telephone number of a first communication terminal;
establishing a communications link between said first and second terminals;
activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
displaying at each of said terminals, said received telephone number; and
displaying at each of said terminals, a telephone number of said second terminal. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36)
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19. Apparatus for identifying game players and game moves, comprising:
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means for dialing at a first communication terminal, a telephone number of a second communication terminal;
means for establishing a communications link between said first and second terminals;
means for activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
means for displaying at each of said terminals, a telephone number of said first terminal; and
means for displaying at each of said terminals, said dialed telephone number.
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28. Apparatus for identifying game players and game moves, comprising:
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means for receiving at a second communication terminal, a telephone number of a first communication terminal;
means for establishing a communications link between said first and second terminals;
means for activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
means for displaying at each of said terminals, said received telephone number; and
means for displaying at each of said terminals, a telephone number of said second terminal.
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37. A method of identifying game players and game moves, comprising:
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receiving at a second communication terminal, a telephone number of a first communication terminal;
displaying at each of said terminals, said received telephone number; and
displaying at each of said terminals, a telephone number of said second terminal.
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38. Apparatus for identifying game players and game moves, comprising:
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means for receiving at a second communication terminal, a telephone number of a first communication terminal;
means for displaying at each of said terminals, said received telephone number; and
means for displaying at each of said terminals, a telephone number of said second terminal.
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39. A method of identifying game players and game moves, comprising:
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dialing at a first communication terminal, a telephone number of a second communication terminal;
displaying at each of said terminals, a telephone number of said first terminal; and
displaying at each of said terminals, said dialed telephone number.
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40. Apparatus for identifying game players and game moves, comprising:
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means for dialing at a first communication terminal, a telephone number of a second communication terminal;
means for displaying at each of said terminals, a telephone number of said first terminal; and
means for displaying at each of said terminals, said dialed telephone number.
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41. Apparatus for identifying game players and game moves, comprising:
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a keypad for enabling a game player to dial a telephone number of a game opponent, wherein said keypad displays game moves made by said game player and game opponent; and
a game mode activation circuit.
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42. Apparatus for identifying game players and game moves, comprising:
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a keypad for dialing a telephone number of a game opponent; and
means for playing a game with said game opponent, wherein keys on said keypad display game moves.
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43. Apparatus for identifying game players and game moves, comprising:
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a keypad for dialing a telephone number of a game opponent; and
means for playing a game with said game opponent, wherein keys on said keypad display game pieces.
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44. A method of identifying game players and game moves, comprising:
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receiving an instruction from one of a plurality of terminals;
determining at each of said terminals, from which terminal said received instruction originated; and
displaying at each of said terminals, a game move corresponding to said received instruction and originating terminal. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51)
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52. Apparatus for identifying game players and game moves, comprising:
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means for receiving an instruction from one of a plurality of terminals;
means for determining at each of said terminals, from which terminal said received instruction originated; and
means for displaying at each of said terminals, a game move corresponding to said received instruction and originating terminal. - View Dependent Claims (53, 54, 55, 56, 57, 58, 59)
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Specification