ELECTRONIC INTERACTIVE GAMING APPARATUS, SYSTEM AND METHODOLOGY
First Claim
1. An interactive computing device exhibiting a behavior, for use by a player in a system of a plurality of the computing devices, each computing device comprising:
- a) a feature controller for selecting from a defined set of features to define a computing device persona, wherein each device has a unique persona that is initially set to an initial family value;
wherein the persona is comprised of several elements, with each of the elements comprising several variables;
wherein each said variable has an initial value;
b) a communications interface for communicating with other ones of the computing devices;
c) a user interface for communicating with the player;
d) logic for determining behavior in response to at least one of communications from other ones of the devices and from the player; and
e) a display for providing a presentation of the behavior responsive to the respective computing device persona.
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Accused Products
Abstract
It is a method of communicating amongst a network of networked computing entities to provide feedback to a user representative of a group social behavior comprising and providing a uniform data structure for each said computing entity which defines group social behavior simulation and the data structure comprising interaction rules and initial conditions. The interaction rules are comprised of fixed and variable elements. The initial conditions are comprised of fixed, variable and random elements—modifying the variable elements of the interaction rules and the initial conditions responsive to interaction of the networked computing entities and exhibiting feedback of the group social behavior simulation to the user of at least one of the computing entities.
17 Citations
63 Claims
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1. An interactive computing device exhibiting a behavior, for use by a player in a system of a plurality of the computing devices, each computing device comprising:
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a) a feature controller for selecting from a defined set of features to define a computing device persona, wherein each device has a unique persona that is initially set to an initial family value;
wherein the persona is comprised of several elements, with each of the elements comprising several variables;
wherein each said variable has an initial value;
b) a communications interface for communicating with other ones of the computing devices;
c) a user interface for communicating with the player;
d) logic for determining behavior in response to at least one of communications from other ones of the devices and from the player; and
e) a display for providing a presentation of the behavior responsive to the respective computing device persona. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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53. An electronic trading card apparatus comprising:
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a processing subsystem having a processing logic section, memory for storing behavior rules, and a communications interface for interacting with other ones of the electronic trading card apparatus;
user input apparatus for use by a player;
wherein the processing subsystem provides programmed functionality which in combination form a persona, and responsive to the behavior rules, the user input apparatus and the communications interface;
a display providing for a display presentation to the player responsive to the persona formed by the processing subsystem. - View Dependent Claims (54, 55, 56, 57, 58, 59, 60, 61)
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62. A method of communicating amongst a network of networked computing entities to provide feedback to a user representative of a group social behavior comprising:
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(a) providing a uniform data structure for each said computing entity which defines group social behavior simulation;
the data structure, comprising;
(1) interaction rules and (2) initial conditions, wherein the interaction rules are comprised of fixed and variable elements, and wherein the initial conditions are comprised of fixed, variable and random elements;
(b) modifying the variable elements of the interaction rules and the initial conditions responsive to interaction of the networked computing entities; and
(c) exhibiting feedback of the group social behavior simulation to the user of at least one of the computing entities. - View Dependent Claims (63)
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Specification