Gaming system with location verification
First Claim
1. A method of accepting gaming wagers at a gaming control center comprising:
- providing wagering options to at least one remotely located player device over a shared network;
recording at either of said gaming control center or said at least one remotely located player device gaming selections from said at least one remotely located player device over a shared network;
establishing a non-shared communication link between said at least one remotely located player device and said gaming control center;
analyzing the location of said one or more player devices to determine if said at least one player device is in an authorized location; and
if said at least one player device is in an authorized location, registering said gaming selections with said gaming control center.
14 Assignments
0 Petitions
Accused Products
Abstract
A system and method for providing an automated gaming service to one or more players can be implemented in a computer-based environment allowing automated computation of wagers, payouts, and other gaming parameters. The automated gaming system can be implemented in an Internet or other network-type environment such that various players can access the automated gaming system from remote locations, thus establishing a virtual gaming environment. Player accounts can be established and players can be granted access to the system and to their accounts. The accounts can be set up as debit-type accounts, whereby a player funds or replenishes his or her account in advance of wagering, using a credit card or other payment technique. Various gaming environments or formats can be established to provide flexibility in implementing the system and handling various games or other events. The system can use a pari-mutuel or guaranteed-payout gaming formats, among others. Other embodiment of the present invention utilizes player location apparatus to evaluate the general location of the player to regulate access to players in authorized locations.
178 Citations
56 Claims
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1. A method of accepting gaming wagers at a gaming control center comprising:
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providing wagering options to at least one remotely located player device over a shared network;
recording at either of said gaming control center or said at least one remotely located player device gaming selections from said at least one remotely located player device over a shared network;
establishing a non-shared communication link between said at least one remotely located player device and said gaming control center;
analyzing the location of said one or more player devices to determine if said at least one player device is in an authorized location; and
if said at least one player device is in an authorized location, registering said gaming selections with said gaming control center. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for analyzing player location in an automated gaming environment, comprising:
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establishing a communication link with a player;
utilizing data gained from said communication link to analyze location information regarding the location of said player;
comparing said location information to locations that authorize participation in an automated gaming environment; and
authorizing access to said automated gaming environment if said comparing determines said player is in a location that authorizes participation in an automated gaming environment. - View Dependent Claims (9, 10, 11, 12)
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13. A system for analyzing the location of a remotely located party and providing automated gaming to one or more players over at least one communication link, said system comprising:
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means for automatically providing gaming options to at least one player over a first communication link;
means for allowing said at least one player to make gaming selections;
means for disconnecting said at least one player from said first communication link;
means for establishing a second communication link wherein from said second communication link information regarding the location of said player is available;
means for analyzing said player location from information from said second communication link; and
means for officially placing a wager with said system over said second communication link if said means for analyzing determines said player is in an authorized location. - View Dependent Claims (14, 15, 16, 17)
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18. A computer program product comprising a computer useable medium having computer program logic recorded thereon for providing an automated gaming environment for use by a plurality of players, comprising:
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computer program code logic configured to analyze the location of said one or more players to determine if said one or more players are at a location from which wagers may be accepted;
computer program code logic configured to accept wagers from one or more players on one or more events;
computer program code logic configured to compute system finances based on said accepted wagers;
computer program code logic configured to update player accounts to reflect winnings earned by one or more players as a result of an event wager and an outcome of the event. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A method for receiving input by one or more remotely located parties, comprising:
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providing information to said one or more remotely located parties over a communication link;
obtaining input over said communication link from said one or more remotely located parties based on said information provided over said communication link;
verifying at least one aspect regarding said one or more remotely located parties;
accepting or officially recording said input if said verifying at least one aspect determines that said one or more remotely located parties is authorized to provide said input. - View Dependent Claims (31, 32, 33, 34, 35)
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36. A method for achieving participation in an on-line activity wherein only certain parties are allowed to participate in said on-line activity, said method comprising
providing access to one or more parties via a computer network to said on-line activity, said one or more parties using a personal computing device to connect to an on-line computing device over said computer network; -
presenting on-line activity options to said one or more parties so that said one or more parties may make selections from said options;
storing said selections made by said one or more parties on either of said personal computing device or said on-line activity computing device;
verifying information regarding said one or more parties to determine if said one or more parties are authorized to participate in said on-line activity; and
accepting said stored selections at said on-line computing device if said verify determines that one or more parties are authorized to participate. - View Dependent Claims (37, 38)
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39. An apparatus for selectively providing access to a computerized gaming system comprising:
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a communication module configured to;
receive a communication request made from one or more remote locations;
establish a communication link in response to said communication request; and
facilitate access to a worldwide computer network;
a location verification module in communication with said communication module, said location verification module configured to evaluate the remote location from which said communication request was made; and
a player interface configured to provide automated gaming services via said communication link. - View Dependent Claims (40, 41, 42, 43, 44)
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45. A computer program product comprising a computer useable medium having computer program logic recorded thereon for providing Internet communication services and computerized gaming, comprising
computer program medium configured to establish a communication link in response to a communication request from subscriber at an originating location; -
computer program medium configured to obtain information via said communication link regarding said originating location;
computer program medium configured to compare said originating location to authorized locations to determine whether to allow participation in computerized gaming; and
computer program medium configured to optionally facilitate access by said subscriber to;
a worldwide computer network or;
said computerized gaming if said subscriber is in an authorized location. - View Dependent Claims (46, 47, 48)
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49. A method for providing subscribers access to the Internet and for providing qualified subscribers access to a computerized gaming system:
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establishing a communication link in response to a communication request from a subscriber;
obtaining data from said communication link regarding the originating location of said communication request;
evaluating said data to determine whether said subscriber is a qualified subscriber;
optionally providing access to said subscriber to said Internet over said communication link; and
optionally providing access to said computerized gaming system to said subscriber if said evaluating determines said subscriber is a qualified subscriber. - View Dependent Claims (50, 51, 52)
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53. A method for providing access to the Internet or an automated gaming system:
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receiving a request via a communication link for access to said Internet or said automated gaming system from a remote terminal;
receiving data over said communication link regarding the location of said remote terminal;
establishing a communication link with said remote terminal;
monitoring for requests to access said automated gaming system;
receiving a request to access said automated gaming system;
evaluating said data to determine if said remote terminal is authorized to connect to said automated gaming system; and
transmitting gaming information to said remote terminal from said automated gaming system if said evaluating determines said remote terminal is authorized to connect to said automated gaming system. - View Dependent Claims (54, 55, 56)
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Specification