Video game apparatus and motion sensor structure
First Claim
1. A motion sensor structure for remotely detecting a motion of a player with respect to at least one of planes surrounding a play space, said motion sensor structure comprising:
- a first sensor having a first detection distance range for detecting a motion of the player in a direction intersecting one half of a first plane among the planes forming the play space and vicinity of the half of the first plane, and a second sensor having a second detection distance range for detecting a motion in a direction intersecting the other half of the first plane and the vicinity of the other half of the first plane.
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Accused Products
Abstract
On the lower surface of a sensor board 23 which serves as a ceiling of a motion sensor structure 20, optical motion sensors 31, 32, 33 are arranged in three row at the front side of a monitor 11, motion sensors 41, 42 are arranged in two rows at the left side of the monitor 11, and motion sensors 51, 52 are arranged in two rows at the right side of the monitor 11, whereby curtain-shaped detection planes are formed below these sensors, and an area surrounded by these detection planes is a play space. When a player moves his arms and legs to intersect with the detection planes while watching images displayed on the monitor 11, such motions are detected.
67 Citations
12 Claims
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1. A motion sensor structure for remotely detecting a motion of a player with respect to at least one of planes surrounding a play space, said motion sensor structure comprising:
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a first sensor having a first detection distance range for detecting a motion of the player in a direction intersecting one half of a first plane among the planes forming the play space and vicinity of the half of the first plane, and a second sensor having a second detection distance range for detecting a motion in a direction intersecting the other half of the first plane and the vicinity of the other half of the first plane. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A motion sensor structure for remotely detecting a motion of a player with respect to one of planes surrounding a play space of a player, comprising a plurality of sensors having different detection distance ranges with respect to vertical direction.
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12. A video game apparatus comprising:
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a monitor provided at a specified height position of the front surface of a game apparatus casing for displaying game images;
a motion sensor structure provided at the front side of the game apparatus casing while being faced toward a play space, said motion sensor structure remotely detecting a motion of a player with respect to at least one of planes surrounding a play space, said motion sensor structure including;
a first sensor having a first detection distance range for detecting a motion in a direction intersecting with one half of a first plane among said planes, and a second sensor having a second detection distance range for detecting a motion in a direction intersecting with the other half of the first plane;
instruction information storage means for storing moving images used to instruct various motions to a player in relation to contents of instructions and a timing information;
display control means for displaying the moving images on the monitor;
judging means for judging the motion of the player based on a detection result from the sensor structure, the content of instruction and the timing information every time the motion is instructed; and
evaluating means for evaluating a play result based on the judgment result.
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Specification