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Network game system, game server system, client system, network game processing method, and recording medium

  • US 20030114226A1
  • Filed: 12/16/2002
  • Published: 06/19/2003
  • Est. Priority Date: 12/14/2001
  • Status: Active Grant
First Claim
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1. A network game system comprising:

  • a game server system that provides a network game environment; and

    a plurality of client systems connected with the game server system via a network, wherein client information and character information are transferred in accordance with game progress between the game server system and the client systems, the game server system comprising;

    a client management system that manages the client systems by identifying the client systems individually based upon the client information added to requests sent from the client systems via the network, the client information indicating which client system sent the request;

    a flag information management system that manages flags indicating the character information in response to the requests from the client systems occurring during the game progress, the flags being associated with the client information for each of the identified client systems;

    a flag information transmitter that transmits only the character information associated with the flags, to the identified client systems;

    a communication interface that receives the requests from the client systems; and

    a storage that stores a flag table, comprising the flags associated with a plurality of characters in association with the client information for each of the identified client systems, and the client system comprising;

    a request generator that generates a variety of requests according to the game progress; and

    a controller that controls display action based on the character information associated with the flags.

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