Network game system, game server system, client system, network game processing method, and recording medium
First Claim
1. A network game system comprising:
- a game server system that provides a network game environment; and
a plurality of client systems connected with the game server system via a network, wherein client information and character information are transferred in accordance with game progress between the game server system and the client systems, the game server system comprising;
a client management system that manages the client systems by identifying the client systems individually based upon the client information added to requests sent from the client systems via the network, the client information indicating which client system sent the request;
a flag information management system that manages flags indicating the character information in response to the requests from the client systems occurring during the game progress, the flags being associated with the client information for each of the identified client systems;
a flag information transmitter that transmits only the character information associated with the flags, to the identified client systems;
a communication interface that receives the requests from the client systems; and
a storage that stores a flag table, comprising the flags associated with a plurality of characters in association with the client information for each of the identified client systems, and the client system comprising;
a request generator that generates a variety of requests according to the game progress; and
a controller that controls display action based on the character information associated with the flags.
3 Assignments
0 Petitions
Accused Products
Abstract
To prevent a network response to a game server from deteriorating, a flag information management unit of a game server is provided. The flag information management unit manages flags indicating information on player characters (PC) in response to requests from client systems (or communication terminals)s occurring during network game progress. A flag information transmission unit transmits only the information linked to the managed flags to the client systems (or communication terminals). Then, on the sides of the client systems (or communication terminals), a control unit controls a CD-ROM drive in accordance with the information, and the necessary information is reproduced from a CD-ROM.
47 Citations
14 Claims
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1. A network game system comprising:
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a game server system that provides a network game environment; and
a plurality of client systems connected with the game server system via a network, wherein client information and character information are transferred in accordance with game progress between the game server system and the client systems, the game server system comprising;
a client management system that manages the client systems by identifying the client systems individually based upon the client information added to requests sent from the client systems via the network, the client information indicating which client system sent the request;
a flag information management system that manages flags indicating the character information in response to the requests from the client systems occurring during the game progress, the flags being associated with the client information for each of the identified client systems;
a flag information transmitter that transmits only the character information associated with the flags, to the identified client systems;
a communication interface that receives the requests from the client systems; and
a storage that stores a flag table, comprising the flags associated with a plurality of characters in association with the client information for each of the identified client systems, and the client system comprising;
a request generator that generates a variety of requests according to the game progress; and
a controller that controls display action based on the character information associated with the flags.
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2. A game server system for providing a network game environment, comprising:
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a client management system that manages client systems by identifying the client systems individually based upon client information added to requests sent from the client systems via the network the client information indicating which client system sent the request;
a flag information management system that manages flags indicating character information in response to the requests from the client systems occurring during the game progress, the flags being associated with the client information on each of the identified client systems;
a flag information transmitter that transmits only the character information associated with the flags, to the identified client systems;
a communication interface that receives the requests from the client systems; and
a storage that stores a flag table, comprising flags associated with a plurality of characters, in association with the client information for each of the identified client systems. - View Dependent Claims (3, 4, 5, 6)
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7. A client system that generates a variety of requests in accordance with network game progress provided by a game server system, comprising:
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a request generator that generates the requests in accordance with the network game progress; and
a controller that controls display action based upon information sent from a flag information management system, the information being associated with a flag.
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8. A network game processing method for transferring client information and character information in accordance with game progress between a game server system that provides a network game environment and a plurality of client systems connected with the game server system via a network, the method comprising, by using the game server system:
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managing the client systems by identifying the client systems individually based upon the client information added to requests sent from the client systems, the client information indicating which client system sent the request;
managing flags indicating the character information in response to the requests from the client systems occurring during the game progress, the flags being associated with the client information for each of the identified client systems;
transmitting only the character information associated with the flags, to the identified client systems;
receiving the requests from the client systems via a communication interface; and
storing a flag table, comprising the flags associated with a plurality of characters, in association with the client information for each of the identified client systems; and
the method further comprising, by using one of the client systems;
generating a variety of requests according to the game; and
controlling display action based upon the character information associated with the flags. - View Dependent Claims (9, 10, 11, 12)
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13. A recording medium on which is recorded a program causing a computer to execute:
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managing, by a client management system, client systems by identifying the client systems individually based upon client information added to requests sent from the client systems via a network, the client information indicating which client system sent the request;
managing, by a flag information management system, flags indicating character information in response to the requests from the client systems occurring during game progress, the flag being associated with the client information for each of the identified client systems;
transmitting, by a flag information transmitter, only the character information associated with the flags, to the identified client systems;
receiving, by a communication interface, the requests from the client systems; and
storing, by a storage, a flag table, comprising the flags associated with a plurality of characters in association with the client information for each of the identified client systems.
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14. A recording medium on which is recorded a program causing a computer to execute:
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generating, by a request generator, a variety of requests according to game progress; and
controlling, by a controller, display action based on character information associated with flags.
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Specification