Using existing videogames for physical training and rehabilitation
First Claim
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1. A method for using a videogame for physical training and rehabilitation, the method comprising the steps of:
- gathering information corresponding to at least one movement of a person;
mapping the information into at least one game controller command; and
communicating the game controller command to the videogame.
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Accused Products
Abstract
Information is gathered about movements of a person, which could be an adult or child. This information is mapped to one or more game controller commands. The game controller commands are coupled to a videogame, and the videogame responds to the game controller commands as it would normally.
30 Citations
18 Claims
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1. A method for using a videogame for physical training and rehabilitation, the method comprising the steps of:
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gathering information corresponding to at least one movement of a person;
mapping the information into at least one game controller command; and
communicating the game controller command to the videogame. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for using a videogame for physical training and rehabilitation, the method comprising the steps of:
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gathering information corresponding to at least one movement of a person;
associating the information with at least one cluster, each cluster corresponding to a range of movements of a person;
associating the at least one cluster with one of a plurality of classes, each class corresponding to a second range of movements of a person that has a predetermined importance;
associating the one class with at least one game controller command; and
communicating the game controller command to the videogame.
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12. A system for using a videogame for physical training and rehabilitation, the system comprising:
a computer system comprising;
a memory that stores computer-readable code; and
a processor operatively coupled to the memory, the processor configured to implement the computer-readable code, the computer-readable code configured to;
gather information corresponding to at least one movement of a person;
map the information into at least one game controller command; and
communicate the game controller command to the videogame.
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13. A system for using a videogame for physical training and rehabilitation, the system comprising:
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a first computer system comprising;
a first memory that stores first computer-readable code; and
a first processor operatively coupled to the first memory, the first processor configured to implement the first computer-readable code, the first computer-readable code configured to;
accept game controller commands from a game controller;
provide game controller commands to the videogame; and
execute the videogame; and
a second computer system coupled to the first computer system and comprising;
a second memory that stores second computer-readable code; and
a second processor operatively coupled to the second memory, the second processor configured to implement the second computer-readable code, the second computer-readable code configured to;
gather information corresponding to at least one movement of a person;
map the information into at least one game controller command; and
communicate the game controller command to the first computer system. - View Dependent Claims (14, 15, 16, 17)
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18. An article of manufacture comprising:
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a computer readable medium having computer-readable code means embodied thereon, the computer-readable program code means comprising;
a step to gather information corresponding to at least one movement of a person;
a step to map the information into at least one game controller command; and
a step to communicate the game controller command to a videogame.
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Specification