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Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications

  • US 20030177187A1
  • Filed: 02/20/2003
  • Published: 09/18/2003
  • Est. Priority Date: 11/27/2000
  • Status: Abandoned Application
First Claim
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1. A method of managing a collaborative process comprising:

  • defining a plurality of locales on a plurality of servers;

    creating a plurality of objects corresponding to players in the plurality of locales; and

    mediating object state of the objects between the locales in a seamless manner so that the locales form a seamless world.

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