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Systems and methods for simulating game state changes responsive to an interrupt condition

  • US 20030216161A1
  • Filed: 05/17/2002
  • Published: 11/20/2003
  • Est. Priority Date: 05/17/2002
  • Status: Active Grant
First Claim
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1. A method of simulating game state changes responsive to an interrupt condition in a computer-implemented racing game, comprising:

  • generating an interrupt condition during the racing game at a first game state, the first game state having a first set of statistics associated therewith;

    responsive to said interrupt condition, simulating events that occur after the first game state based on the first set of statistics so as to produce a second set of statistics associated with a second game state; and

    resuming the racing game in the second game state.

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