Computerized battle-control system/game (BCS)
First Claim
1. A method for controlling a weapon platform in a battle-control system/game comprising:
- a screen divided by a line into an enemy territory and a player/operator territory;
at least one target on said enemy territory moveable on said enemy territory according to a predetermined program which is not controlled by the player/operator;
at least one weapon platform on said player/operator territory, having a weapon controlled by said player/operator for dispatching a projectile towards said enemy territory and across said line; and
means for controlling movement of said at least one weapon platform, movement of said projectile being of a type with a predetermined time of detonation having a range of action, said method comprising the steps of;
activating the movement of said at least one target according to said predetermined program, analyzing the trajectory of movement of said at least one target, determining a point of detonation of said projectile at the distance from said at least one target within said range of action, dispatching said projectile to said point, and watching the result of said detonation.
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Accused Products
Abstract
In the game/system of the invention, the screen of the display or a computer monitor represents a battle field, which is divided by a horizontal line or by parts of a horizontal line drawn across the screen and simulating the front line that separates the territories of the opposing sides/platforms. The weapon platforms or objects to be hit can be represented on both sides by conventional images of such items as missiles, UFO, tanks, ships, submarines, air crafts, or other moving or still objects. The projectiles can be represented by missiles, torpedoes, artillery shells, bullets, laser beams, bombs, etc. All actions can be controlled from the buttons of the computer mouse, via a joystick, by a screen-touch method, or other similar mechanisms. When the application is used as a simulator, the movements of the enemy'"'"'s objects are controlled by a predetermined program. The game/control consists of controlling the weaponry of the players/operators/pilots so as to hit and destroy the enemy'"'"'s weapon platforms in a most efficient way and in a shortest time. The main idea of the game is to elaborate a habit and to gain experience in coordinating the movements of the enemy'"'"'s objects with the moments of projectiles so as to hit the moving object with the minimum waste of the projectiles.
17 Citations
10 Claims
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1. A method for controlling a weapon platform in a battle-control system/game comprising:
- a screen divided by a line into an enemy territory and a player/operator territory;
at least one target on said enemy territory moveable on said enemy territory according to a predetermined program which is not controlled by the player/operator;
at least one weapon platform on said player/operator territory, having a weapon controlled by said player/operator for dispatching a projectile towards said enemy territory and across said line; and
means for controlling movement of said at least one weapon platform, movement of said projectile being of a type with a predetermined time of detonation having a range of action, said method comprising the steps of;
activating the movement of said at least one target according to said predetermined program, analyzing the trajectory of movement of said at least one target, determining a point of detonation of said projectile at the distance from said at least one target within said range of action, dispatching said projectile to said point, and watching the result of said detonation. - View Dependent Claims (2, 3, 4, 5)
- a screen divided by a line into an enemy territory and a player/operator territory;
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6. A system/game for controlling battle events, comprising:
- a screen divided by a line into an enemy territory and a player/operator territory;
at least one target on said enemy territory moveable on said enemy territory according to a predetermined program which is not controlled by the player/operator;
at least one weapon platform on said player/operator territory, having a weapon controlled by said player/operator for dispatching a projectile towards said enemy territory and across said line; and
means for controlling movement of said at least one weapon platform, said projectile being of a type with a predetermined time of detonation having a range of action. - View Dependent Claims (7, 8, 9, 10)
- a screen divided by a line into an enemy territory and a player/operator territory;
Specification