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Game system and game program

  • US 20030228905A1
  • Filed: 04/08/2003
  • Published: 12/11/2003
  • Est. Priority Date: 06/07/2002
  • Status: Active Grant
First Claim
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1. A game system for displaying a shadow of an object in a three-dimensional game space by using a shadow volume, the game system comprising:

  • attitude changing means for changing an attitude of the object;

    first shadow volume data storing means having previously stored therein first shadow volume data corresponding to a first attitude of the object;

    second shadow volume data storing means having previously stored therein second volume data corresponding to a second attitude of the object which is different from the first attitude;

    shadow volume setting means for setting the shadow volume based on the first shadow volume data when the attitude of the object, which is changed by the attitude changing means, at a certain point in time is identical to the first attitude and for setting the shadow volume based on the second shadow volume data when the attitude of the object at the certain point in time is identical to the second attitude; and

    shadow drawing means for drawing a shadow of the object at the certain point in time based on the shadow volume set by the shadow volume setting means.

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