Method for displaying chat window applied to network game
First Claim
1. A network game system having a server apparatus and a plurality of client apparatuses each connected to said server apparatus via a network, said server apparatus comprising:
- a message collector that receives messages input in each of said plurality of client apparatuses and transmitted therefrom; and
a message distributor that distributes messages in accordance with progress of a game including the messages received by said message collector to each of said plurality of client apparatuses via the network; and
each of said plurality of client apparatuses comprising;
a message input device that inputs desired messages in accordance with the progress of the game according to a user'"'"'s operation;
a message transmitter that transmits the messages input from said message input device to said server apparatus via said network to cause said message collector to receive the messages;
a message receiver that receives messages transmitted from said message distributor;
a message display device that scrolls and displays messages received by said message receiver in a window displayed on a game screen;
a window enlarging device that enlarges the window in response to reception of the message by said message receiver so as to increase the number for display lines of the messages in the window up to a preset maximum value; and
a window reducing device that reduces the window so as to decrease the number of display lines for the messages in the window to a preset minimum value when a predetermined condition is satisfied.
3 Assignments
0 Petitions
Accused Products
Abstract
Players input their messages in their video game apparatuses and the messages are once collected at a server apparatus, thereafter they are distributed to all video game apparatuses from the game server apparatus. In a display screen of each video game apparatus, a chat window is displayed in order to display messages exchanged between the players on a game screen including a field and characters of the game. The chat window is sequentially enlarged up to a preset maximum number of lines when a new message is received from the game server apparatus. The chat window is sequentially reduced to the preset minimum number of lines when a predetermined time passes without any reception of new message or when the player performs a specific operation.
236 Citations
29 Claims
-
1. A network game system having a server apparatus and a plurality of client apparatuses each connected to said server apparatus via a network, said server apparatus comprising:
-
a message collector that receives messages input in each of said plurality of client apparatuses and transmitted therefrom; and
a message distributor that distributes messages in accordance with progress of a game including the messages received by said message collector to each of said plurality of client apparatuses via the network; and
each of said plurality of client apparatuses comprising;
a message input device that inputs desired messages in accordance with the progress of the game according to a user'"'"'s operation;
a message transmitter that transmits the messages input from said message input device to said server apparatus via said network to cause said message collector to receive the messages;
a message receiver that receives messages transmitted from said message distributor;
a message display device that scrolls and displays messages received by said message receiver in a window displayed on a game screen;
a window enlarging device that enlarges the window in response to reception of the message by said message receiver so as to increase the number for display lines of the messages in the window up to a preset maximum value; and
a window reducing device that reduces the window so as to decrease the number of display lines for the messages in the window to a preset minimum value when a predetermined condition is satisfied. - View Dependent Claims (2, 3)
-
-
4. A video game apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, said video game apparatus comprising:
-
a message receiver that receives messages transmitted from the server apparatus via the network in accordance with progress of a game;
a message display device that scrolls and displays the messages received by said message receiver in a window displayed on a game screen;
a window enlarging device that enlarges the window in response to reception of the message by said message receiver so as to increase the number of display lines of the messages in the window up to a preset maximum value; and
a window reducing device that reduces the window so as to decrease the number of display lines of the messages in the window to a preset minimum value when a predetermined condition is satisfied. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A video game apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, said video game apparatus comprising:
-
a memory that stores a network game program;
a processor that executes the network game program;
a display device that displays a processing result of the network game program performed by said processor; and
a communications apparatus that communicates with the server apparatus, the network game program causing said processor to execute;
receiving messages transmitted from the server apparatus via the network in accordance with progress of a game;
scrolling and displaying the received messages in a window displayed on a game screen;
enlarging the window in response to reception of a newly received message so as to increase the number of display lines of the messages in the window up to a preset maximum value; and
reducing the window so as to decrease the number of display lines of the messages in the window to a preset minimum value when a predetermined condition is satisfied. - View Dependent Claims (19, 20)
-
-
21. A message display controlling method in a network game executed in a video game apparatus, which is applied to the network game that advances a game by being connected to a server apparatus via a network, comprising:
-
receiving messages transmitted from the server apparatus via the network in accordance with progress of a game;
scrolling and displaying the received messages in a window displayed on a game screen;
enlarging the window in response to reception of a newly received message so as to increase the number of display lines of the messages in the window up to a preset maximum value; and
reducing the window so as to decrease the number of display lines of the messages in the window to a preset minimum value when a predetermined condition is satisfied. - View Dependent Claims (22, 23)
-
-
24. A computer-readable storage medium on which a network game program is recorded, the program causing a computer connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network to execute:
-
receiving messages transmitted from the server apparatus via the network in accordance with progress of a game;
scrolling and displaying the received messages in a window displayed on a game screen;
enlarging the window in response to reception of a newly received message so as to increase the number of display lines of the messages in the window up to a preset maximum value; and
reducing the window so as to decrease the number of display lines of the messages in the window to a preset minimum value when a predetermined condition is satisfied. - View Dependent Claims (25, 26)
-
-
27. A carrier wave having a data signal of a network game program, which is executed by a computer apparatus connected to a plurality of client apparatuses via a network, superimposed thereon, wherein the program causes the computer to execute:
-
receiving messages transmitted from the server apparatus via the network in accordance with progress of a game;
scrolling and displaying the received messages in a window displayed on a game screen;
enlarging the window in response to reception of a newly received message so as to increase the number of display lines of the messages in the window up to a preset maximum value; and
reducing the window so as to decrease the number of display lines of the messages in the window to a preset minimum value when a predetermined condition is satisfied. - View Dependent Claims (28, 29)
-
Specification