Electronic timepiece including a game mode
First Claim
1. A electronic timepiece, particularly a wristwatch, including a game mode and having display means capable of displaying the time, which are controlled by an electronic unit provided with storage means, the timepiece further including manual control means allowing a user to enter data into said electronic unit, wherein the game mode is a memory game mode, wherein said electronic unit generates, stores and temporarily displays one or more visual indications via said display means, then the user provides answers attempting to reproduce said indications using said manual control means, and said electronic unit compares said answers to said stored indications.
2 Assignments
0 Petitions
Accused Products
Abstract
There is disclosed an electronic multi-function wristwatch one of whose operating modes is a memory game which uses the time display means of the watch. In the preferred version comprising an analogue time display, the watch randomly generates a sequence of visual indications such as time values and displays it by means of the hands (3, 4). Then, the player attempts to repeat these indications by entering a sequence of answers by means of control keys (14-19) arranged facing the hour symbols (7) of the dial. These keys preferably comprise electrodes affixed under the watch glass. The watch displays successive sequences each comprising one or more indications more than the preceding sequence. It can also emit corresponding sequences of sounds. The watch/user interface can further comprise push-buttons (11-13) and an alphanumerical LCD display (9).
70 Citations
17 Claims
-
1. A electronic timepiece, particularly a wristwatch, including a game mode and having display means capable of displaying the time, which are controlled by an electronic unit provided with storage means, the timepiece further including manual control means allowing a user to enter data into said electronic unit,
wherein the game mode is a memory game mode, wherein said electronic unit generates, stores and temporarily displays one or more visual indications via said display means, then the user provides answers attempting to reproduce said indications using said manual control means, and said electronic unit compares said answers to said stored indications.
-
12. A method of using an electronic timepiece as a memory game, the timepiece including display means capable of displaying the time, which are controlled by an electronic unit provided with storage means, the timepiece further including manual control means allowing a user to enter data into said electronic unit,
wherein in a first phase of the memory game, said electronic unit generates, stores and temporarily displays one or more visual indications via said display means, then the user provides answers attempting to reproduce said indications using said manual control means, and said electronic unit compares said answers to said stored indications.
Specification