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Autoconfiguration method for interactive on-line gaming systems

  • US 20040043817A1
  • Filed: 09/03/2002
  • Published: 03/04/2004
  • Est. Priority Date: 09/03/2002
  • Status: Abandoned Application
First Claim
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1. A gaming console for use as a gaming client and comprising:

  • at least a storage medium for having client data relating to a gaming client and for having data relating to a current game in execution stored therein;

    at least a processor in communication with the at least a storage medium for retrieving game instruction data therefrom and for executing the game instruction data to execute games on the gaming console and for retrieving client data therefrom for executing gaming client functions on the gaming console;

    a transceiver for establishing a connection between the gaming console and a service provider, the connection for being controlled by the at least a processor in execution of the client data, wherein some of the client data is for execution of instructions for receiving further client data from the gaming service provider and for storing instruction data within the at least a storage medium and relating to the further client data, the stored instruction data for being executed by the processor to result in execution of gaming client functions, and, wherein the gaming console is absent an operating system supporting execution of multiple simultaneous games.

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