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Efficient triangular shaped meshes

  • US 20040051715A1
  • Filed: 09/12/2002
  • Published: 03/18/2004
  • Est. Priority Date: 09/12/2002
  • Status: Active Grant
First Claim
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1. A method for employing video information associated with a triangular mesh, comprising:

  • deriving a plurality of adjacent triangle-shaped primitives of a first row, wherein each triangle-shaped primitive is defined as having both at least one lower vertex and at least one upper vertex;

    caching both at least one lower vertex and at least one upper vertex of a selected triangle primitive of the first row;

    overwriting at least one lower vertex of the selected triangle primitive with at least one upper vertex of the selected triangle primitive; and

    caching one or more new upper vertexes of a selected triangle primitive of the next row, thereby generating a triangular mesh.

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