Episodic delivery of content
First Claim
1. In a network comprising a content server and a plurality of connected user terminals, a method for delivering content comprising a storyline for an electronic game to at least one user, the method comprising:
- deconstructing the storyline into a plurality of episodes;
implementing an episode into an episodic game module; and
transmitting the episodic game module to at least one user terminal.
0 Assignments
0 Petitions
Accused Products
Abstract
A system, method, and apparatus are provided that allow episodic delivery of entertainment content to a user. More specifically, an application module is created with episodic content technology, which can be purchased as a CD-ROM or downloaded from a remote server. The application module contains a current episode of the game and a technology shell to allow future episodes to be downloaded and executed. The entertainment content delivery system is implemented through a centralized server that provides new episodes of the content available for downloading at regularly scheduled intervals to the users'"'"' computers. The current instantiation of the application module segregates technology components from content components of the application module to allow independent modification of either. Technological advancements are incorporated as they occur into the new episodes and are executed by the application module. An Internet-enabled game using the entertainment content delivery system communicates with users through various mechanisms, including e-mail, voice mail, fax machines, web sites, and the like.
70 Citations
46 Claims
-
1. In a network comprising a content server and a plurality of connected user terminals, a method for delivering content comprising a storyline for an electronic game to at least one user, the method comprising:
-
deconstructing the storyline into a plurality of episodes;
implementing an episode into an episodic game module; and
transmitting the episodic game module to at least one user terminal. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. In a network comprising a content server and a plurality of connected user terminals, a method for delivering content comprising a storyline for an electronic game to at least one user comprising:
-
constructing a plurality of episodes to relate the storyline;
implementing an episode into a game module; and
transmitting the episodic game module to at least one user terminal. - View Dependent Claims (8, 9)
-
-
10. A method of providing an Internet-enabled game comprising:
-
receiving information regarding a user'"'"'s current state in the game; and
responsive to the current state, enabling episodic content to be accessed by a user. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
-
-
25. An apparatus for delivering episodic content comprising:
a content server for storing a plurality of episodic gaming modules to which user terminals may have access responsive to receiving authorization, the episodic gaming modules having a related storyline, and in which authorization is granted to access the episodic gaming modules serially.
-
26. A method of episodically delivering entertainment content to a plurality of users comprising:
-
delivering an initial episode of content, wherein the initial episode comprises an initial set of technology for enabling an initial episode of content; and
delivering subsequent episodes at periodically scheduled intervals to at least one user. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
-
-
42. In a network comprising a content server and a plurality of connected user terminals, a method for delivering content comprising a storyline for an electronic game to at least one user, the method comprising:
-
deconstructing the storyline into a plurality of episodes;
implementing an episode into a sequence of episodic game modules; and
periodically transmitting to one of the episodic game modules to at least one user terminal.
-
-
43. In a network comprising a content server and a plurality of connected user terminals, a method for delivering content comprising a storyline for an electronic game to at least one user, the method comprising:
-
deconstructing the storyline into a plurality of episodes;
implementing an episode into an episodic game module; and
periodically permitting access to one of the episodic game modules by at least one user terminal.
-
-
44. In a network comprising a content server and a plurality of connected user terminals, a method for providing entertainment content comprising a storyline for an electronic game to at least one user, comprising:
-
receiving a request from a user to gain access to an episode of the electronic game; and
delivering an episode of the electronic game to the user. - View Dependent Claims (45, 46)
-
Specification