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Digital advertisement insertion system and method for video games

  • US 20040116183A1
  • Filed: 12/16/2002
  • Published: 06/17/2004
  • Est. Priority Date: 12/16/2002
  • Status: Abandoned Application
First Claim
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1. A digital advertisement insertion method and system for networked and multi-player video games, for displaying an advertisement or digital stream within a video game and by method of matting or blue screening within the video game client for display and comprising:

  • a digital source of motion video information;

    a video game network further comprising;

    method for maintaining a play list containing information about the full motion video or advertisement such as but not limited to bit rate, encoding parameters, location, length, system information and scheduled play time;

    method for managing the play list advertisement content;

    method for receiving a direct request for linking said first video game client;

    apparatus for IP routing and switching;

    apparatus to stream or multicast multiple video streams to said video game clients a network;

    a first video game client system connected to said network;

    said video game client system comprising;

    a network interface coupled to a network;

    a video game console or computer;

    a video game console or client controller;

    a television or computer monitor for display and playback;

    an apparatus and method for supporting equipment for said first video game client system comprising;

    client application software, also referred to as a video game title, executing in said first video game client system, said client software application or game title comprising;

    processing logic for connecting said first video game client system to a server on said network via said network interface;

    processing logic for requesting network address information from said server;

    processing logic for receiving a network address of said server;

    processing logic for saving user information on said server from said first video game client system;

    processing logic for compressing and decompressing audio and video streams;

    processing logic for blue screening an area on screen, for displaying a video stream on screen, and allowing the video stream to concurrently run during game operation;

    processing logic for reconnecting said first video game client system to a server coupled with said network; and

    processing logic for uploading user information from said first video game clients system to a server memory on said server.

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