Gaming machine communicating system
First Claim
1. A communications and data transfer system for gaming establishments having a plurality of gaming machines arranged in proximity to each other, said system comprising a hand held portable transposer adapted to transmit and receive modulated electromagnetic radiation over a limited range which approximates to only the linear distance occupied by said gaming machines, said transposer further comprising a display device and an input mechanism, and each of said gaming machines includes a communication module connected to a master gaming controller of each said gaming machine whereby identification and control signals for a specific one or ones of said plurality of adjacent gaming machines can be input to, and sent from, said transposer to the master gaming controller of the selected gaming machines and in reply thereto, status data of said selected gaming machines can be sent to, or overwritten by, said transposer and wherein the master gaming controller controls the games played on said gaming machine.
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Accused Products
Abstract
A disclosed gaming system allows game configuration of gaming machines in the gaming system via wireless transmissions from a hand-held device. For instance, via the hand-held device, a user can configure a plurality of gaming machines in range of the device with different games or hardware settings. Further, via the hand-held device, a user can gather information from a number of gaming machines in range of the device.
341 Citations
26 Claims
- 1. A communications and data transfer system for gaming establishments having a plurality of gaming machines arranged in proximity to each other, said system comprising a hand held portable transposer adapted to transmit and receive modulated electromagnetic radiation over a limited range which approximates to only the linear distance occupied by said gaming machines, said transposer further comprising a display device and an input mechanism, and each of said gaming machines includes a communication module connected to a master gaming controller of each said gaming machine whereby identification and control signals for a specific one or ones of said plurality of adjacent gaming machines can be input to, and sent from, said transposer to the master gaming controller of the selected gaming machines and in reply thereto, status data of said selected gaming machines can be sent to, or overwritten by, said transposer and wherein the master gaming controller controls the games played on said gaming machine.
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20. A method of outputting or changing status data of a selected one or ones of a plurality of electronic gaming machines each having a master gaming controller with an electromagnetic communication module connected thereto, said plurality of gaming machines being arranged in proximity to each other in a gaming establishment, said method comprising the steps of:
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(i) bringing within range of said selected gaming machine a hand held portable transposer adapted to transmit and receive modulated electromagnetic radiation over a limited range which approximates to only the linear distance occupied by said gaming machines, (ii) transmitting identification and control signals from said transposer to said selected gaming machine(s) to both select same and enable the master gaming controller thereof, and (iii) receiving from said selected gaming machine(s) at said transposer, status data of said selected gaming machine, and/or (iv) transmitting from said transposer to said selected gaming machine(s) status data which is over-written into the master gaming controller of said selected gaming machine(s).
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24. A method of selecting a game for a gaming machine on a hand-held computing device, the method comprising:
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displaying a list or a graphical representation of one or more gaming machine in communication with the hand-held computing device;
receiving a selection of one of the gaming machines via an input device on the hand-held computing device;
displaying performance data for the selected gaming machine on a display screen of the hand-held computing device;
receiving a selection a new game for the selected gaming machine via the input device on the hand-held computing device;
displaying a predicted performance of the new game on the selected gaming machine on the display screen of the hand-held computing device; and
transmitting from hand-held computing device to said selected gaming machine status data which is over-written into a master gaming controller of said selected gaming machine wherein the status data is for allowing the new game to be made available for play on the gaming machine. - View Dependent Claims (25, 26)
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Specification