System for real-time game network tracking
First Claim
1. A gaming network, comprising:
- a plurality of gaming machines;
one or more information servers coupled to the plurality of gaming machines, the one or more information servers structured to store data related to the plurality of gaming machines and related to players of the gaming machines, and to generate data for use on the gaming network;
a secure wireless server coupled to the one or more information servers;
one or more secure wireless receivers structured to couple to the secure wireless server; and
an image generator coupled to the one or more information servers and to the secure wireless server, the image generator structured to generate an image for display on one or more of the receivers, the image including data stored on the one or more information servers.
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Accused Products
Abstract
A data presentation system that allows a user to view information from a game network in real-time is disclosed. Information is collected from a game network and stored in a data repository. Data is gathered from the data repository, filtered, formatted, and displayed on a viewer of a user machine connected to the data presentation system. The user machine may be wired or wireless, and can include handheld devices as well. A user can select from a number of data views and customize the views, thus ensuring that the desired information is available to the user. Information is updated at a pre-selected rate, or as the network allows. Pre-filtering of data can provide notice to a user when predetermined network events occur.
205 Citations
16 Claims
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1. A gaming network, comprising:
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a plurality of gaming machines;
one or more information servers coupled to the plurality of gaming machines, the one or more information servers structured to store data related to the plurality of gaming machines and related to players of the gaming machines, and to generate data for use on the gaming network;
a secure wireless server coupled to the one or more information servers;
one or more secure wireless receivers structured to couple to the secure wireless server; and
an image generator coupled to the one or more information servers and to the secure wireless server, the image generator structured to generate an image for display on one or more of the receivers, the image including data stored on the one or more information servers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming network, comprising:
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assembling data from one or more gaming devices coupled to the gaming network;
generating a graphic display of data gathered from the assembled data; and
displaying the graphic display on a wireless component coupled to the gaming network. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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Specification