Computer games having variable execution dependence with respect to spatial properties of a mobile unit.
First Claim
1. ) Computer game apparatus comprising:
- a) a central processing unit;
b) position determining means;
c) computer game code; and
d) user interface, said central processing unit in communication with said position determining means whereby position information is conveyed to the central processing unit, the central processing unit being operable for executing said computer game code arranged to be responsive to the position information, said position determining means arranged to determine the position of a point reference and convey that information to the central processing unit, said user interface is coupled to said central processing unit whereby interface activity presented depends upon position measurement.
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Accused Products
Abstract
Devices and articles generally configured as double shoulder strap systems for supporting loads to be carried at ones side are presented. Dual shoulder straps are arranged to cooperate with the human body shapes and human body motions for aiding in carrying heavy loads at ones side or hip. A first strap, a proximal strap is arranged with a special shape in view of the loading direction placed upon the strap and the shape of the should onto which the strap lies. A second strap, a distal strap similarly is arranged with consideration for the loading direction and shape of the should upon which it is intended to lie. The straps are coupled together at a sewn joint with particular care for properly transmitting force evenly. The proximal strap is adjustable in length whereby its position in relation to the distal strap may be changed. A second adjustment is made whereby the positions of the two straps together are adjusted at once. Finally the system is terminated in quick release clips to allow easy fastening and unfastening from various sorts of objects or loads.
224 Citations
40 Claims
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1. ) Computer game apparatus comprising:
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a) a central processing unit;
b) position determining means;
c) computer game code; and
d) user interface, said central processing unit in communication with said position determining means whereby position information is conveyed to the central processing unit, the central processing unit being operable for executing said computer game code arranged to be responsive to the position information, said position determining means arranged to determine the position of a point reference and convey that information to the central processing unit, said user interface is coupled to said central processing unit whereby interface activity presented depends upon position measurement. - View Dependent Claims (6, 7)
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2. ) Computer game apparatus comprising
a) a central processing unit; -
b) attitude determining means;
c) computer game code; and
d) user interface, said central processing unit in communication with said attitude determining means whereby attitude information is conveyed to the central processing unit, the central processing unit being operable for executing said computer game code responsive to the attitude information, said attitude determining means arranged to determine the attitude of a direction reference and convey that information to the central processing unit, said user interface is coupled to said central processing unit whereby interface activity presented depends upon attitude measurement.
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3. ) Computer game apparatus comprising:
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a) a central processing unit;
b) position and attitude determining means;
c) computer game code; and
d) user interface, said central processing unit in communication with said position and attitude determining means whereby position and attitude information is conveyed to the central processing unit, the central processing unit further being operable for executing the computer game code responsive to the position and attitude information, said position and attitude determining means arranged to determine the position of a point reference and the attitude of a direction reference and convey that information to the central processing unit, said user interface is coupled to said central processing unit whereby interface activity presented depends upon position and attitude measurement. - View Dependent Claims (4, 5)
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8. ) Computer game apparatus comprising:
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a central processing unit;
position or attitude determining means; and
user interface, said central processing unit in communication with said position or attitude determining means whereby position and attitude information is conveyed to the central processing unit, the central processing unit further being operable for executing computer code responsive to position or attitude measures, said position or attitude determining means arranged to determine the position of a point reference or the attitude of a direction reference and convey that information to the central processing unit, said user interface is coupled to said central processing unit whereby interface activity presented is dependent upon a particular measure of position or attitude.
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9. ) Methods for providing computer game entertainment, the steps comprising:
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determining position of a point reference;
conveying said position measure to a computer processing unit;
executing a computer program routine which depends on position values;
forming a corresponding game output; and
conveying said output to a user interface.
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10. ) Methods for providing computer game entertainment, the steps comprising:
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determining attitude of a direction reference;
conveying said attitude measure to a computer processing unit;
executing a computer program routine which depends on attitude values;
forming a corresponding output; and
conveying said output to a user interface.
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11. ) Methods for providing computer game entertainment, the steps comprising:
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determining position of a point reference and attitude of a direction reference;
conveying said position and attitude measure to a computer processing unit;
executing a computer program routine having dependence on position and attitude values;
forming a corresponding output; and
conveying said output to a user interface. - View Dependent Claims (12, 13)
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14. ) Methods for providing computer game entertainment, the steps comprising:
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determining position of a point reference or attitude of a direction reference;
conveying said position or attitude measure to a computer processing unit;
executing a computer program routine which depends on position or attitude values;
forming a corresponding output; and
conveying said output to a user interface.
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15. ) A computer game method, the method being implemented in a programmed computer comprising a processor, a data storage system, at least one input device, and at least one output device, the method comprising the steps of:
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(a) generating input data for the programmed computer, the data comprising position and attitude information;
(b) inputting the generated input data into the programmed computer through at least one of the input devices for storage in the data storage system;
(c) applying, to the generated input data stored in the data storage system, by means of the programmed computer a game scheme algorithm;
(d) applying the output information to at least one of the output devices.
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16. ) A system for executing computer game play, the system comprising:
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(a) at least one input device for receiving data comprising position or attitude information;
(b) a computer storage system, coupled to at least one of the input devices, for storing data input into the system through at least one of the input devices;
(c) a programmable processor, coupled to the computer storage system and at least one of the input devices, for processing the input data stored in the data storage system to generate output data, in accordance with programming implementing the functions of a game scheme; and
(d) applying the output data to at least one of the output devices.
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- 17. ) A computer game program comprising a plurality of routines, at least one of said routines having operations therein responsive to position or attitude measure.
- 22. ) Computing apparatus configured to execute game play comprising a mobile unit having a position reference, position determining means, at least one computer.
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26. ) A computing apparatus of 24, said server computer is in wireless communication with said client computer.
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27. ) A computing apparatus of 26, said wireless communication is a mobile telephone communication network.
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28. ) A computing apparatus of 24, said server includes an executable software code component with instructions which relate to a game strategy.
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32. ) Methods of computer game play comprising the steps:
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a) determining the position of a hand held mobile unit; and
b) selectively executing computer program control branching based upon the values of position. - View Dependent Claims (33, 34, 35, 36, 37, 38)
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39. ) A game apparatus comprising:
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a computer with preprogrammed computer code configured to execute game play, and a mobile unit in communication with said computer, the mobile unit including a point reference, a position determining means, and a user interface, whereby game play is dependant upon the position of the point reference. - View Dependent Claims (40)
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Specification